Skyforge PVE Slayer Guide (Build, Tips & Strategies)

Credits: Skyforge Slayer PvE Guide by Twrkteamcapt Ofaelion

Introduction

Hey guys, a brief introduction, the name’s CJ, I decided to main a slayer before I even started playing Skyforge, which I started playing on July 16th, OBT. I was able to unlock the class on the first day. I am very familiar with MMORPGS, playing competitively in games such as; WOW, GW2, AoC, and a lot of free mmos. I used to be a hardcore pvper (arena in WOW, GVG in gw2) but since I really love the PVE aspects of Skyforge I’ve decided to dedicate my time to it.

People keep talking about how slayer is great in the PVP environment, but no one seems to talk about how well a slayer can be on the PvE side of the game, which motivated me to make this guide. Please note that this guide will be for PvE content because that is what I am most comfortable writing about. If you have any questions, or anything looks wrong, feel free to provide criticisms where necessary; as long as it’s constructive, I don’t mind being told I totally messed something up, as I’d rather fix it than be wrong eternally forever :P.

The slayer has very high single target damage potential but lacks any sort of AoE Damage, well, with this build at least.

ATTENTION IMMORTALS: THE RECOMMENDATIONS ARE SOLELY FOR PVE!!!!!!!

I.Abilities

Shadow Cloaking – “Makes the Slayer invisible. Protects from all incoming damage and makes them immune to control effects. It also increases the movement speed and unlocks unique abilities for 9 seconds. Enemies hit in the Shadow Cloaking state will attack the Slayer once the effect ends.”
HIGHLY RECOMMENDED
Recommended use: PvE
Note: The longer stealth allows the use of Twilight Scourage, the hardest hitting ability the Slayer has.

Complete Cloaking – “Makes the Slayer invisible. Protects from all incoming damage and unlocks unique abilities for the next 6.5 seconds. Increases the movement speed. If Slayer’s health drops to zero, they shift into the Shadow Cloaking state for 6 seconds which removes all negative effects. The effect can be used only once every minute. Enemies hit in the Shadow Cloaking state will attack the Slayer once the effect ends.”
NOT RECOMMENDED
Recommended use: PvP
Note: Due to the passive allowing the Slayer to cheat death, it is very effective in PvP

Swinging Chains – “Deals several strikes in a coneshaped area in front of the Slayer, inflicting 2.97x base damage in total. The longer you hold down the button, the more strikes will be dealt. Makes the enemies 50% more vulnerable to Backstab. the effect stacks up to 3 times.”
NOT RECOMMENDED
Recommended use:PvE
Note: A nice buff to allow backstab to hit harder.

Blood Harvest – “Inflicts 3.35x base damage to the enemy for 10 seconds. If the target has less than 50% health after that, the effect renews for another 10 seconds until the enemy is killed, restores their health or Blood Harvest renews 2 times.” HIGHLY RECOMMENDED
Recommended use:PvE/PvP
Note: A dot that does a good amount of damage while allowing the Slayer freedom to do other rotations.

Flight Of the Shadow – “Slayer quickly moves 20 yards, inflicting 0.22x base damage to nearby enemies every 0.3 seconds. Pressing the key again will stop the movement. Each subsequent Flight of the Shadow will inflict 20% more damage for 10 seconds. Move your camera to adjust the direction of movement.”
NOT RECOMMENDED
Recommended use:PvP
Note: A good skill that allows the Slayer to retreat to another location. Not Recommended for damage.

Shadow – “A shadow appears next to the enemy and attacks it, inflicting 1.10x base damage. Slayer can trade places with the shadow. The ability can be used both to move quickly to the enemy and to get away (if the shadow is summoned far from the Slayer).”
PREFERENCE
Recommended use:PvP/PvE
Note: Allows the Slayer to kite more effectively whether they’re NPC or player.

Bait – “A shadow appears next to the selected target. It takes 65% of damage intended for the Slayer and makes all enemies attack it.”
PREFERENCE
Recommended use:PvE
Note:Best for Solo Content.

Twilight Shackles – “Reduces movement speed of the target and 7 enemies around it. If one of the targets moves more than 10 yards away from the spot, the effect is removed, and the target takes 4.70x base damage instead. Available in the Shadow
Cloaking mode.”
NOT RECOMMENDED
Recommended use:PvP
Note: The reduced movement allows for kiting, also does a fair amount of damage when paired up with it’s talent.

Aegis of Night – “Hold down the key to accumulate the energy of darkness which can be used to activate Aegis of Night. Aegis of Night mmakes the Slayer immune to all damage, and Dash does not consume charges and removes all negative effects.”
NOT RECOMMENDED
Recommended use:PvE/PvP
Note: Allows more survivability.

Smoke Grenade – “Throws a Smoke Grenade at the target. Dexterity regenerates faster in the area of effect, and the Slayer becomes immune to attacks from more than 5 yards.”
HIGHLY RECOMMENDED
Recommended use: PvE/PvP
Note: When paired with the talent disorients the enemy for 3 seconds. A good utility for both PvE and PVP.

Shadowland – “Slayer throws the enemy into the shadow realm for 6 seconds. In this state the enemy does not see anyone (and allies do not see the exile), while the Slayer can see the actions of the enemy. You can use the attack against the same enemy no more than once every 46 seconds.”
NOT RECOMMENDED
Recommended use: PvP
Note:A nice skill to CC enemy players.

Sneak Attack – “Backstab inflicts more damage. The effect is activated when combat ends and when using Shadow Cloaking / Complete Cloaking.”
HIGHLY RECOMMENDED
Recommended use:PvE/PvP
Note:Backstab already hits hard. This skill will make it hit even harder.

Killing Proficency: Backstab – “Backstab has a 25% that will make the next Blood Harvest, Swinging Chains and Backflip free, and they will inflict 100% and 30% more damage respectively.”
NOT RECOMMENDED
Recommended use: PvE/PvP
Note: A nice boost to some hard hitting skills.

II.Talents

Cutthroat Fervor – “Full basic combo attack increases the damage of Backflip by 300% instead of 40%.”
RECOMMENDED FOR MELEE FOCUSED BUILD
Recommended use: PvE/PvP
File:Ambush.pngCold-Blooded Killer – Each Backstab reduces the cooldown of Shadow Cloaking by 1 second.
RECOMMENDED FOR ANY BUILD
Recommended use:PvE Any build

Jagged Blades – “If an enemy dies from Blade Vortex or Killing, the critical hit chance is increased by 2%. The effect stacks up to 6 times.”
NOT RECOMMENDED
Recommended use:PvE Any build

Deadly Accuracy – “Each successful Dance of Blades increases the critical hit chance of Steel Star by 25% and its critical damage by 40%. Bonus stacks up to 4 times.”
HIGHLY RECOMMENDED FOR ANY BUILD
Recommended use:PvE/PvP

Thirst for Vengeance – “If the Slayer takes damage from an enemy at a distance of more than 7 yards, they have a certain chance to use Grapevine without spending dexterity.”
NOT RECOMMENDED
Recommended use:PvP

Chain Reaction – “First mine explosion makes the enemy more vulnerable to next explosions, increasing damage by 52%.” RECOMMENDED FOR SOLO CONTENT ONLY
Recommended use:PvE/PvP

Surprise Effect – “First strikes out of Shadow Cloaking inflict 80% damage for 6 seconds. If the enemy dies from these attacks, the bonus lasts longer.”
HIGHLY RECOMMENDED
Recommended use:PvE/Pvp
Note:Allows for more burst out of stealth, Also works with Complete Cloaking

Major Hatred – “Damage inflicted to strong enemies speeds up the Flurry of Blows recovery.”
HIGHLY RECOMMENDED
Recommended use:PvE/PvP
Note:Allows more ultimates

Choking Smoke – “Enemies affected by Smoke Grenade are disoriented for 3 seconds.”
HIGHLY RECOMMENDED
Recommended use:PvE/PvP
Note:More Utility

Blooded Marks – “Restores 2 points of dexterity for each strike at the enemy affected by Flight of the Shadow.”
NOT RECOMMENDED
Recommended use:PvE

Shadow Blessing – “Increases the activation speed of Aegis of Night by 40%.”
NOT RECOMMENDED
Recommended use:PvP
Note:Every second counts in PVP

Pain Spot Expert – “Each Shuriken Attack and Blade Vortex increase their damage by 5 and 10% respectively. The effect stacks up to 3 times. Steel Star immobilizes the enemy for 3 seconds. The same target can be immobilized once every 15 seconds.”
HIGHLY RECOMMENDED FOR RANGED FOCUSED BUILD
Recommended use:PvE/PvP

Stigma – “Enemy characters affected by Swinging Chains have 21% more chance to take critical damage.”
NOT RECOMMENDED
Recommended use:PvP
Note:Only works on enemy players not against NPC

Chain Murders – “If an enemy dies while under the effect of Blood Harvest, it restores 60% of Slayer’s dexterity in the next 5 seconds.”
HIGHLY RECOMMENDED
Recommended use:PvE/PvP

Biting Whips – “Third successful Twilight Scourge inflicts critical damage.”
HIGHLY RECOMMENDED
Recommended use:PvE/Pvp
Note: Also increases critical damage by 100%

Tight Shackles – “Enemies bound by Twilight Shackles lose 5% of their max. health every second. Lasts 10 seconds and can be stacked up to 7 times. Does not work against bosses.”
NOT RECOMMENDED
Recommended use:PvP

Fresh Scars – “Player characters affected by Carnage receive 22.5% more damage for the next 10 seconds.
NOT RECOMMENDED
Recommended use:PvP

Veiled Transition – “After trading places with the Shadow, Slayer takes 45% less damage for 3 seconds.”
PREFERENCE
Recommended use:PvE/PVP

Thorny Shadow – “Enemies that attack Bait in close combat receive 60% of the damage inflicted to it.”
PREFERENCE
Recommended use:Solo content

Abduction – “Shadowland knocks the enemy back 25 yards and reduces their movement speed by 70% for 8 seconds.”
NOT RECOMMENDED
Recommended use:PVP

III.Symbols

Maximum Recoil – “Critical damage is increased by 10% for each level of this symbol.”
HIGHLY RECOMMENDED
Recommended use: PvE/PvP

Ultimate Strength – “The effect of Strength on your base damage is increased by 10% for each level of this symbol.”
HIGHLY RECOMMENDED
Recommended use: PvE/PvP

Lacerated Wound – “Critical damage applies an effect to the enemy that inflicts damage over time. Total damage is equal to the character’s luck”
HIGHLY RECOMMENDED
Recommended use: PvE/Pvp

Under Cover of Darkness – “Critical hit chance is increased by 7% if the character has not been the direct target of any hostile spells for 5 seconds.
HIGHLY RECOMMENDED
Recommended use: PvE

IV.Rotation

MELEE: Blood Harvest Dot>Back Stab>Double Strike>Backflip

RANGED: Blood Harvest dot> Shuriken x3 or x4 > Steel Star

BOSS UNDER 50% : For every 2 (backstabs)——cast blood harvest because it renews itself twice

ALWAYS ALWAYS ALWAYS KEEP SHADOW CLOAKING ON CD

NEVER NEVER NEVER STAY DEXTERITY CAPPED

MAIN SOURCE OF DPS FROM A SLAYER: KEEP ANIMATION CANCELING ON

Lurking Attack > Dodge >Lurking Attack > Dodge > Lurking Attack > Dodge > Lurking Attack (full animation) > Lurking Attack > Dodge > Lurking Attack (full animation)

BE CAREFUL OF DODGE POSITIONING once you do the 6th TS you’re very vulnerable to mechanics, THE CAST ANIMATION IS VERY LONG
Also, you don’t need to have all 3 dodges up, just have at least 2 up, the 3rd dodge should be up by the time you need it because of the downtime between the TS’s and the dodges.

ALSO:ALWAYS USE BACKSTAB AFTER SHADOW CLOAKING

Surprise Effect- “First strikes out of Shadow Cloaking inflict 80% damage for 6 seconds. If the enemy dies from these attacks, the bonus lasts longer.”

Sneak Attack – “Backstab inflicts more damage. The effect is activated when combat ends and when using Shadow Cloaking / Complete Cloaking.”

V.Gameplay —-MSM 2 Last Boss-

Note: I chose this fight just because you can see a lot of ways you can be effective as a slayer. The slayer can be both played as a ranged character spamming shurikens or as a melee character doing melee rotations. The damage between both isn’t that big of a difference but due to the fact that the survivability as a ranged far surpassed that of a melee, I recommend using the ranged rotation if you’re unfamiliar with the mechanics of a boss you encountered for the first time. Also, use your pull in order to allow your DPS to aoe everything down and allow the tank to hold aggro a lot easier when mobs are clumped up Also:I will have a MSM *3 or a DF *2 video up asap. Finding decent groups are hard to come by at higher prestige levels.


VI.Builds

Note: Slayers can effectively be played both as a ranged and a melee character.
This is a PVE build that focuses on CRIT DAMAGE, due to the fact that some of our talents provide some of our hard hitting skills with a guaranteed crit this build will take advantage of that.
Ex: ShurikenToss.pngDeadly Accuracy- “Each successful Dance of Blades increases the critical hit chance of Steel Star by 25% and its critical damage by 10%. Bonus stacks up to 4 times.”
Biting File:LurkingAttack.pngWhips– “Third successful Twilight Scourge inflicts critical damage.” TS WILL be your hardest hitting skill for this build. The best way to get the most out of this talent is by animation canceling while casting TS. The animation is really long, but if you dodge right after casting it, it will still hit. Doing so will allow you to hit 6 TS’s in one 9 second stealth. providing giant damage spikes every 50 seconds. At 4k prestige I was critting bosses for at least 10k+ damage.

Melee/Ranged: https://na.portal.sf.my.com/calculator/avatarbuild#!?version=0.1&classId=2097623392&abilities=2097664591,2097664603,2097664709,2097664717,2097664731,2097669430,2097709945&spells=156751885,2097623466,2097623553,2097704832

Melee Focused:https://na.portal.sf.my.com/calculator/avatarbuild#!?version=0.1&classId=2097623392&abilities=2097664591,2097664603,2097664704,2097664709,2097664717,2097664729,2097669430,2097709945&spells=156751885,2097623466,2097623553,2097704832

Ranged Focused:https://na.portal.sf.my.com/calculator/avatarbuild#!?version=0.1&classId=2097623392&abilities=2097664591,2097664704,2097664709,2097664717,2097664729,2097664731,2097669430,2097709945&spells=156751885,2097623466,2097623553,2097704832

VII.Primary Stats

Might – Increases base damage
Stamina – Increases your maximum health
Strength – Increases minimum base damage
Valor – Increases bonus damage
Luck – Increases critical damage
Spirit – Increases impulse damage
Base Damage
Your character’s basic skill damage. This displays a min / max damage amount which can be influenced by increasing the secondary stat Accuracy. Accuracy will increase the minimum damage amount, bringing it closer to the maximum, thus helping increase your potential DPS.

Bonus Damage
Bonus skill damage proportional to the opponent’s current health. The more health they have, the higher the damage inflicted. This can be increased by the secondary stat Temper which also increases the change that the ability will inflict maximum bonus damage regardless of the target’s health.

Critical Damage
This is bonus damage that’s added when your character lands a critical hit.

Impulse Damage
This total displays the bonus damage inflicted by skills that use Impulse Charge.

Primary Stat Priorities

Luck>Strength>Might>Stamina Avoid all other stats like the plague

VIII.Secondary Stats

Critical Chance – Directly influences your critical hit chance
Discharge Recovery – Increases the frequency of Impulse Charge and the amount of impulse damage
Accuracy – This brings the minimum base damage closer to the maximum (increasing DPS potential) and also increases your Strength’s influence on base damage
Temper – Increases bonus damage and the chance that the ability will inflict maximum bonus damage regardless of the target’s health.
Crushing Blow – Has a certain chance to increase base damage two times
Violence – If you have less than 50% health, your damage will be increased by a certain percent
Solidity – Increases Might by a certain percent of your Stamina
Ranged Damage – Increases the damage inflicted to enemies at a distance of more than 20 yards
Vigor – Increases your damage when chasing an enemy
Health Bonus – Increases maximum health
Shield Power – Increases the effectiveness of damage absorption effects
Endurance – Reduces incoming damage if it exceeds 10% of your maximum health
Regeneration – Restores part of the health lost in combat if take no damage for 4 seconds
Block – Occasionally decreases the incoming damage by a certain percent of your Stamina
Adaptation – Incoming damage is temporarily reduced if you take consistent hits
Dash Activation – Reduces activation time for the Dash ability

Secondary Stat Priorities

Accuracy=Defensive Penetration>Critical Chance

The other secondary stats that I didn’t cross out aren’t bad choices either. They’re all situational, for the majority of them

IX.Helpful Tips

Upgrade RINGS because they give luck + str boosting your crit damage significantly

Sell spark replicators for 170 argents. I used these argents to upgrade my ether slots

For AoE, Use shuriken rotation, watch positioning to pierce as many units as possible

ALSO BEWARE OF POSITIONING WHEN USING SHURIKENS, DO NOT PULL OTHER MOBS WHILE ENGAGED WITH OTHERS

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