Credits: Crusader T5/3R Cap Analysis by Glass
pros
• better sustained damage
• stronger relic & smite damage
cons
• no more burst from hog + zeal
• lost light debuffs
• elemental aura no longer a party buff
After leveling from scratch, it may have been the nerfed content that was making things much easier for me even with the minimal gear I was using that dropped from dungeons or from the chests at the end. Crusaders are more or less the same without the hog + zeal to burst out bosses at the end of dungeons and nests. I, in particular, enjoyed the boosted damage% in relic and smite. Sacred hammering is still bread & butter for us.
tldr' Crusaders are much more solo relevant dps, but still somewhat underwhelming as per usual compared to other classes.
future gearing
STR
The new .75 : 1 phys damage ratio will sustain crusaders for the most part, but lacking in magic damage and int will yield much lower sustained damage over time.
INT/Balanced
More or less the same as t4 with better sustained damage on top of zeal, but continuing to stack int will be much harder and not as worth due to the .25 : 1 magic damage ratio.
misc.
Things like crit, extra light%, and fd gains are still the same as now.
skill info
skill build
Your standard crusader build is still fine and will keep you going throughout, but with this build I have right now, there is still 23 SP left. I would leave all those untaken skills to preference.
Click image to enlarge |
The reason for getting max AB instead of shield charge is because AB is spammable and corresponds to smite ex's cd including the passive. Now that the bug is fixed with smite instant, you can spam smite instant much more often.
Source: http://dragonnest.nexon.net/community/forum#%2Fshowthread.php%3F1464439-Crusader-T5-3R-Cap-Analysis%26nxid%3D62
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