Destiny: The Taken King Stormcaller Alchemist Build (without Supers) Guide

Credits: [GUIDE] Who Needs a Super Anyway?: A Stormcaller Build Idea by Glothr

Why would I not want to use my super?

Two words: Alchemist's Raiment. At first glance this Exotic chest armor seems mediocre and meant for simply farming glimmer and looking fly as hell. The real gem of this item comes from the second half of its Exotic perk: "With full Super, Orbs recharge your grenade and melee." If I'm interpreting this correctly that means that when equipped you can still pick up Orbs of Light even if your super is full and doing so recharges grenade and melee abilities.

So, what does all that mean?

Synergy, my friend. Synergy. Also, becoming an electric death god. It means that with Perpetual Charge all of your grenade and melee kills recharge one another. With Alchemist's Raiment, while you're super charged, all Orbs recharge your grenade and melee as well. Throw on top of that maxed out Discipline and Strength (Intellect is useless here) and you won't be able to use your grenade and melee abilities fast enough. If that isn't enough recharge for your liking why don't you pick up the Rising Storm perk for Thunderstrike which causes its HITS to recharge your super, grenade, AND melee. Boom.

But wait, there's more! Since this build requires Alchemists Raiment and not using your super energy we can add even more synergy to the mix. Remember that new Exotic Warlock scout rifle Tlaloc? Well it just so happens that when you are sitting on your super energy it transforms into a beast of a gun. Oh, and kills with it recharge your grenade ability. Starting to see a pattern here? Good, just checking.

Additional Perks

Helmet perks are perfect for this build and you can tailor your helmet slot to fit your playstyle. Since Alchemist's Raiment lets us pick up Orbs even when our super is charged we can constantly reap the benefits from perks that recharge grenade/melee and regenerate health/shields. Can you imagine rolling around chucking grenades left and right and lightning-punching anything that gets in your grill and not dying because any Orb you pick up regens your health? I can. And it arouses me greatly. It is basically like a permanent Radiance.

Use boots with bonus Agility on Arc double kill for added ass-kickery.

Stormcaller Is Credit to Team!

You might not be using your super to generate Orbs for your teammates but if you use an Artifact that can generate Orbs on Arc grenade or melee kills you will be pooping out more Orbs than is healthy for you.

That concludes this psuedo guide/theorycrafting session. Could this work? Would it be viable? Am I full of crap and should have gone to bed hours ago instead of staying up until 6:30 in the morning writing this? Let me know what you think!

EDIT: As a few people have correctly pointed out Monte Carlo would also be a good option for Exotic weapon as it would give you crazy uptime on Thunderstrike which, with Rising Storm, also charges your grenade. Oh, and a good shotgun with Army of One wouldn't hurt either.

Source: https://www.reddit.com/r/DestinyTheGame/comments/3lo0az/guide_who_needs_a_super_anyway_a_stormcaller/

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