The King's Fall Raid Complete Guide on Destiny: The Taken King (Tips & Strategies)

Here's a guide which teach you how to complete the King's Fall Raid in Destiny: The Taken King. It will give you some of the basic strategies and tips on how to survive the game, by knowing all the stage mechanics and boss skills. Take note that this guide was made due to the effort of those Destiny players who already defeated Oryx and survived the raid. Credits are not mine but for those people who are generous enough to share their experience (credits below).

Destiny - KING'S FALL RAID FULL GAMEPLAY - The Taken King Raid Boss & Rewards! (Part 1)


Destiny - KING'S FALL RAID FULL GAMEPLAY - The Taken King Raid Boss & Rewards! (Part 2)


Destiny - KING'S FALL RAID FULL GAMEPLAY - The Taken King Raid Boss & Rewards! (Part 3)


Credits to NoahJ456 (https://www.youtube.com/user/NoahJ456)

Warning Spoilers Ahead!!!

Destiny: The Taken King- King's Fall Raid Tips & Strategies

Opening The Portal

Loot - Moldering Shard

The first step is to pick up the orbs and place them in the first statue at the same time. When done correctly, two more will spawn, one to the far left and one to the far right.

At least two people need to be sent to retrieve the orbs on both sides and brought back to the middle. Barriers will be placed to slow you down. The non-orb carriers need to destroy them. Then, the orbs need to be placed in the next statue at the same time. Rinse and repeat. You have progressively less and less time each iteration.

There are a total of six statues. The best way we've found to do it is to split into two even groups of three, for retrieving the orbs on both sides.

Hive Ship Jumping

Phase 1

Jump from ship to ship to reach the other side.

Phase 2

Calcified Fragment XXIX - still figuring it out, will update!

Hidden Chest #1 - video courtesy of DPJ


Two Guardians must stay behind to shut down the forcefield, one on each plate on left and right.

When the other four Guardians are across, two Guardians can step on those plates, left and right, and allow the remaining two Guardians to board the Hive ship and come across.

The Totem Room

Calcified Fragment XXX - To the right near a pillar.

Loot - Moldering Shard, Midha's Reckoning, Kingslayer Shell

Split into two groups of three with even light levels across each group. One group goes left, one group goes right. It's fine to leave two people in middle to clear adds before joining their allies on the corresponding side.

Each side picks up a buff (an orb thingy) that shields anyone inside it from the constant damage in the side rooms. This lasts for 30 seconds upon which it will be passed to a nearby ally that does not have any stacks of Deathsinger's Power. The person that just lost the protective bubble will receive 10 stacks of Deathsinger's Power.

This person needs to run to the middle, and stand on the center plate until all their stacks are gone. Then, they need to return to their side. After a few iterations of this, the door will be fully charged and will open.

The Warpriest

Loot - Moldering Shard, Defiance of Yasmin, Elulim's Frenzy, Qullim's Terminus

Mechanics

Activating The Plates

  • Once the Major Knights die, the corresponding plate is activated
  • There are three Knights, one for each plate
  • The Knights seem to spawn on a timer
Glyph Sequence

  • The sequence is random
  • The sequence changes every wipe
  • The next plate in the sequence will be highlighted behind the corresponding tombstone with a glow or with a red pillar of light if the tombstone is missing
Brand of the Initiate

  • This is a buff that grants you and your allies in close proximity the ability to damage the boss
  • Expires in 10 seconds
  • Killing adds resets the countdown timer
  • If the timer reaches zero, you die
  • Adds are limited, you need to space out killing them or you will die (kill at 2-3 seconds left)
The Oculus

  • To survive this you need to be in the shadow of one of the tombstones
  • Any tombstones being used will be removed after this phase
  • It is critical your fireteam shares one tombstone or you will not beat the soft enrage
Strategy

To start the encounter, simply step on all three plates, left, middle, and right.

The first step is the glyph sequence. This sequence is random every time you do it. However the light behind the tombstones will tell you which one to step on next. It helps to have someone calling these out. It will glow blue if it's next, or if the tombstone is missing, a red pillar of light will indicate it is next in the sequence.

Once you step on a plate, you can not get off it until the sequence is complete or the sequence will fail. Once you finish the sequence, one of the people stepping on the final plate will receive the buff Brand of the Initiate that will allow you, and any allies standing within a few yards the ability to damage the boss.

The person providing this buff needs to kill adds or he will die in 10 seconds. Killing adds resets the countdown timer.

When the boss summons the Oculus, you and your fireteam need to hide in the shadow of one of the tombstones. Your entire fireteam must be behind the same tombstone, because any tombstone you are hiding behind will be removed.

The tombstones are the soft enrage, if you don't kill the boss within 4 attempts, you will no longer have any tombstones to hide behind and your fireteam will die.

This means you must do at least 25% of his health every iteration.

Golgoroth's Cellar


Map courtesy of /u/The_New_Monarch

Calcified Fragment XXXI - #1 on the map, on a rock in the back

Hidden Chest #2 - #2 on this list - courtesy of theoryyylol

#1

shortly after the hive ship jumping puzzle you will reach a platform that requires two fire team members to stand on activators. Instead of riding the ship through the doorway, jump to the wall on the left hand side. Scale the wall and jump into the hole. Once you reach the other side you can open the chest and then jump down and open the portals from the opposite side and the remaining two members of the fire team can then get the chest.

#2

Inside gorgroths maze, you will find FOUR doors with flower covered pressure plates. One of them is hidden behind a large door that requires you to jump through a very small hole above it. When you jump onto the pressure plates they make lots of loud noise. You will glow when you jump on them in the right order. A large door will open and a chest is inside.

(see Golgoth's Cellar Map Above for reference)

#3 aka Exotic Chest

During the piston jumping puzzle, once you reach the very first platform, open your ghost and check out in the open for the invisible platforms. Scale the platforms and then jump from the pillar to the wall and enter into the room with the chest. Use the invisible platforms to scale back down.

Enjoy your Moldering Shards guardians!

Find your way through. The entire fireteam has to be at the door with the candles to proceed.

Golgoroth


Loot - Moldering Shard, Gauntlets, Chest, Legs

Mechanics

  • After six deaths, all fireteam members are blinded and the fireteam will wipe
  • The orbs in the ceiling drop a pool that buffs damage against the boss by 10x
  • Shooting his back critical spot gets his gaze for 15 seconds
  • Failing to obtain his gaze spawns more adds
Strategy

Separate the raid into two groups, two taunters and four damagers.

Start the encounter by destroying the orb in the center of the ceiling. When the boss spawns, begin by clearing all the adds in the room. The taunters will take turns holding his gaze by shooting the critical spot on his back. It seems to work best if one taunter goes left and one taunter goes right.

The player that currently has Golgoroth's Gaze will be bombarded with orbs that cause massive damage. This player needs to shoot the orbs and stay alive. When the gaze buff is at 10 seconds or less, this player should count down the buff to zero. The other taunter should be busy destroying the next orb on the ceiling for the damagers to stand in. It takes almost the entire time to destroy this orb, so start early. Once the other taunter calls out around 2-3 seconds, shoot his back to gain his gaze and now you shoot the orbs to survive while the other taunter destroys the next orb in the ceiling.

In the meantime, the other four players are in the pit shooting the boss, hopping from pool to pool. Sniper rifles work best and do the most damage. Everyone should be aiming at his stomach. All four players can stand in the same buff pool. When it expires, or when the boss changes position, move on to the next one.

After the first orb in the ceiling is destroyed, and shortly before the second one is destroyed, Cursed Thralls will begin to spawn in the pit. It's usually best to assign your lowest light player to be on Thrall duty. It's critical that the Thralls are kept away from the other 3 players sitting in the pools. One getting too close will mean a wipe.

When the taunters are unable to continue holding his gaze, and adds begin to spawn, clear them and then repeat the process. The four damages need to be informed to get out of the middle at this point. Usually after the 6th orb is destroyed, or earlier if gaze failed to be captured.

We assigned our three lowest players to Thrall duty in pit, and the two taunters. You need your highest damage dealers in the pit shooting the boss at all times. Prefer players that have sniper rifles, they do considerably more damage.

Piston Jumping Puzzle

Calcified Fragment XXXII


Calcified Fragment XXXIII


Hidden Chest #3 (Exotic)


Find your way across!

Daughters of Oryx


Loot - Moldering Shard, Silence of A'arn, Class Items

Mechanics

The Platforms

  • There are four platforms to stand on
  • When stood on, they summon steps that only the dimension torn player can step on
  • The order they are stepped on is critical to the way the steps spawn
  • Stepping off any one of them destroys all steps
The Spark

  • Randomly positioned above one of the four platforms in the room
  • Breaks one of the Deathsinger's shields when used (hold Square on PS, X on XB)
  • Grants a shield to the player who broke the Deathsinger's shield that blocks all Deathsinger damage to everyone inside. Also lets anyone inside survive the Hymn being sung from the Deathsinger's
Torn Between Dimensions

  • One player will be randomly chosen to be torn between dimensions
  • Only this player can jump on the steps summoned by the platforms
  • Only this player can grab the spark and dunk the Deathsinger's to remove the shield and gain the aura
The Deathsinger's

  • Do not try to ever attack the Deathsinger that is covered in red flames
  • The right Deathsinger must be the first to die, but not the first to be attacked
Strategy

Separate the raid so that each person has a corner and a platform to stand on. The dimension torn player can not be on a platform by him/herself. The last player is a floater, he/she will kill adds and replace any player and fill any role that is needed.

Locate the spark in the sky, see which platform it is above. Look counter-clockwise and that is the platform that needs to be stood on first. After that platform has been stepped on, continue stepping on platforms in a counter-clockwise fashion until all four are activated. Nobody can leave their platform until the dimension torn player has the spark.

Snipers will begin to spawn on the sides of the arena, one for each platform during this phase. It's critical they die as soon as possible. They are capable of two-shotting the dimension torn player which will most certainly cause a wipe. They have very little health and are taken down easily.

The dimension torn player should be at the first platform (the one counter-clockwise of the one the spark is above) ready to jump up with the player on that platform. Once the platforms start to appear, the dimension torn player can begin to jump from step to step until he reaches the spark.

Once the dimension torn player grabs the spark, everyone should run to the back left platform and hide behind it. The dimension torn player will then dunk the left Deathsinger, and run towards the raid at the back left platform. Everyone damages the boss here, being careful not to kill the Deathsinger and ensuring everyone is within the shield or they will die.

This process is repeated, switching off Deathsinger's until the right Deathsinger is dead. Then the left Deathsinger can be killed. It's usually best to save weapons of light and other buffs/cooldowns/rockets until the second Deathsinger so she can be killed in one run. If you're fighting the right Deathsinger next, everyone should be hiding behind the back right platform.

Oryx

Write up by mezelenak as we are still busy wiping on this
  • Start raid On each round, you will need to do the following
  • wait for Oryx to slam a platform
  • post up on side of a platform and take out as much damage on catty-corner Lighteater Ogre. and each Lighteater Ogre in your own corner ( tethering with void bow is super helpful here )
  • jump down and have defender pop a protective sphere in dead center of map
  • take out Emblem Knight
  • Make sure all 6 are pointing at Oryx when his chest lights up and blow his ass away
  • As soon as he staggers back, have 4 best guardians go explode the bombs generated by the dead ogres
  • as soon as he drops away, start a circular run around any of the platforms to avoid light blast from Oryx
  • This is the cycle of things to do. After the 2nd round of doing this, your crew will be warped into an alternate dimension where you have to kill a Shade of Oryx Ultra. As soon as you beat him, you will warp back and need to start up next cycle

  • Make sure to keep generating lots of orbs for Defender and Void Bow Ultra Attacks.
  • Make sure you are at least LL 295 or greater, or else this is a joke
  • Make sure you don't jump in the middle channel alot, since there are Tomb Ships that phase in and can one-shot you by hitting you
  • If any of your team dies and you don't have a direct 1-2 person backup, just kill your team and start over. You need all 6 people hitting Oryx when his chest lights up to be able to do damage.
Strategies on Killing Oryx Guide by mabaile2

Part 1: Taken thrall will spawn behind the first two platforms, kill them and after most are killed a knight will spawn on the two front platforms, kill them quickly. Now the fight starts.

Part 2: Oryx will slam his fist on one of the two front platforms, make sure you have one person assigned to each platform and and middle man roaming while one person is a spark runner. This works the same as the Daughters and where Oryx slams his fist is the starting point so go counter clockwise from there.

Part 3 (platform): The middle man will go from front to back helping focus ogres as they spawn, their spawns will be staggered so while on the platforms focus fire on one ogre at a time to kill them as fast as possible. You will stay on the platforms until the spark runner says he has the spark you will then jump down to focus the knight, if the ogres are dead if not kill them and make sure acolyte eyes don't kill you.

Part 3 (relic runner): Jump from platform to platform to collect the spark, same as with Daughters of Oryx. When you get the spark tell your fireteam and then jump down and find the knight that came out of the ship and dunk the orb near him to steal his aura. Once you have that aura go near the center of the map and stand there with your fireteam and get ready for the next step.

Part 4: Oryx will open up his belly now and you need to nuke him hard to stagger him to stop him from wiping you, if you need to use Celestial Nighthawk for 15-20+k damage depending on light level. After he staggers you need to go soak the 4 orbs that the ogres leave when they die, each person who stood on the platform are responsible for their own orb. So if the ogre spawned beside your platform you go soak the orb. The two people in the middle need to stay and nuke Oryx while the others run to the orbs, after you soak the orbs run back to the center with the person with the stolen aura so you don't die, look for your name in the chat to say you detonated it. Keep dpsing Oryx until he moves back to the center.

Part 5: Above 50%- Oryx will now rain fire so run in a circle like a mad man and make sure you don't overlap your path with other people. That's all there is to this just survive.
  Below 50%- Oryx will pull people into a realm of darkness one at a time where you will have to kill a shade or wipe so nuke it hard. The people outside need to kill the thrall that make a run for the bubble to stop them from spawning inside but don't walk into the bubble it will kill you, there will also be knights spawning on platforms so kill them fast.

Part 6: Just rinse and repeat the above until Oryx looks like he dies on one of the sides. He doesn't actually die, he will pop back up where he starts the fight and you need to nuke him hard here to finally kill him and not wipe on the final 1%.

Still not convince or find it hard to defeat Oryx with the above strategies and tips? Then check out Rossitizer's Best Strategy for Defeating Oryx (Guide)

Source: 
https://www.reddit.com/r/DestinyTheGame/comments/3lh9dm/spoiler_the_kings_fall_raid_guide/
https://www.reddit.com/r/DestinyTheGame/comments/3lhauy/spoiler_kings_fall_raid_guide_work_in_progress/
https://www.reddit.com/r/DestinyTheGame/comments/3lqt3k/spoiler_kings_fall_oryx_guide/
Credits: This guide was made with the effort of NoahJ456, PracticallyPetunias and SteffWiz, along with their buddies who made a guide for King's Fall Raid.

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