Destiny: The Taken King Stormcaller God of Thunder Build (Guide)

Credits: [Guide] God of Thunder Stormcaller Build by Axysial


This is the Nuclear Reactor warlock.

Instead of being focused around the idea of never using your super, this build is all about making the Stormcaller's super the ultimate weapon. It also holds the same properties of having nearly infinite Ability charges that /u/uGlothr's post spoke about.

First off, we should start with the abilities that are core components to this build:
  • Perpetual Charge
  • Rising Storm
  • Transcendence
These three perks work perfectly in tandem with one another, and here's why. Perpetual Charge makes your Grenade kills recharge your melee, and your Melee kills recharge your grenade. Rising Storm makes hits with your Melee ability charge your super, Grenade, and Melee energy. Transcendence makes your super restore your health to full and drain much slower when you use a super with full grenade and melee energy. This fundamentally means that any build like this will make you feel like a power plant. However, here are where the differences start to come in.

Claws of Ahamkara

I'm sure you're looking at this post like "What? Claws of Ahamkara? Those are trash!" but hear me out for a moment. They have a roll of Discipline and Strength, both things that are useful for Perpetual charge. They also have an ability on them named Momentum transfer which grants bonus melee energy on grenade hits, which is the same perk as the Stormcaller's Rising Thunder, but for grenades. This is without even talking about the exotic perk The Whispers which gives you two melees, which gives you twice the charge rate with Rising Thunder and twice the kills with Perpetual Charge! They also have the benefit of looking fucking awesome. So, you know, there's that.

Weapons
  • Bad Juju
  • Zhalo Supercell
  • Monte Carlo
  • Tlaloc (Maybe)
Each of these four weapons have great synergy with this build, and one in particular makes you feel like the Arc king.

Bad Juju is everyone's favorite weapon back from the Obsidian Mind + Voidwalker days. It's position in the build is the exact same as it was in that build. You use it to build up your super super fast through it's signature perk String of Curses that also fills you clip after each kill. Not much else to say here, just a solid all around weapon for a super oriented build.

Zhalo Supercell has quickly become one of my favorite exotics ever made, and it's got a perfect place in this build as well. The Zhalo is a year two exotic that deals Arc damage and has two exotic perks. The first is it's signature perk, Zhalo Supercell, which makes the shots fired by this weapon chain lighting when enemies are together. This deals a low-moderate amount of damage to others in the radius, but the damage is definitely nothing to shake a stick at. The main synergy comes from its second exotic perk, Bolts from the Blue. This perk makes it so that double kills with the weapon charge your super, and return ammo to the magazine, a la Bad Juju. It doesn't return the same amount of super meter, and it only restores a portion of the ammo whilst being harder to activate than Bad Juju, but personally I think it is much better. It absolutely shreds trash mobs with the chain lighting, and because it is an auto rifle, the ammo regen feels much more powerful. It's not uncommon to shoot at a choke point for up to 10 seconds as the trash all electrocutes and dies. As you can tell, I love this gun.

Monte Carlo is a given for this build due to its perk Monte Carlo Method. This perk charges your melee while dealing damage, and has a chance to recharge your melee ability with each kill. This build is more Melee-centric so it is absolutely a perfect fit. Nothing much else to say here.

Tlaloc is an exotic scout rifle obtained from Banshee, the Gunsmith, upon reaching level three rep with him. This scout rifle has a maybe attached to it, because of the nature of its exotic perk, Overflow. Overflow increases the weapon's Stability, Reload Speed, and Rate of Fire while your super is charged. This seems like a great fit, but I'm not sure as of yet. This build is centered mainly around actually using your super, so I don't know how often this perk would come in handy. On the other hand, supers are not always usable. Fighting one large Ultra makes Stormtrance pretty weak, which is where this weapon would come in great. Overall, this weapon needs testing for this build, but I am optimistic about its potential.

Why use this build?

Well, the main problem with Alchemist's Raiment is that you NEED orbs for it to be powerful, and unless you are going to be in a premade group, often times orbs aren't the most common thing. This may change in the future as more people get comfortable with their artifacts and such, but as for right now this build is much more reliable in my eyes. Everything synergizes to give you all of these energies, without depending on others.

Conclusion

This build is everything I've ever wanted out of a class in Destiny, an absolute god with powers that make the Darkness cower in fear at each pound of thunder in the night. After playing Hunter religiously since the game released, I feel I might actually have to make a switch to the Warlocks. The amount of orbs you create, and the sheer trash killing power is enough to make even a Sunbreaker weep. If you have the access to these exotics, I would definitely recommend trying this build out.

Source: https://www.reddit.com/r/DestinyTheGame/comments/3logg0/guide_god_of_thunder_stormcaller_build/

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