Monster Hunter Generations Attack Buff Stacking Guide

Monster Hunter Generations Attack Buff Stacking Guide
Each category is separated into different groups. Effects in the same group override each other unless otherwise specifically stated.


Group A

  • Powercharm (+6)
Group B
  • Powertalon (+9)
Group C (Large overrides Smaller; Smaller does not override Larger. Effects from A and B Stack in MHGen)


A:

  • Demondrug (+5)
  • Mega Demondrug (+7)
B:
  • Attack up (S) MEAL (+3)
  • Attack up (M) MEAL (+5)
  • Attack up (L) MEAL (+7)
Group D (Priority given to the most recently used one)
  • Might Seed (+10 , 3mins)
  • Might Pill (+25, 20secs)
  • Exciteshroom [using Mycology skill] (+10, 3mins)
  • Demon Horn (+10, 3mins)
  • Demon S (+10, 1.1 Sharpness Bonus, Critical Distance damage bonus, 90secs)
  • Demon Affinity S (+15, +10% crit, 1.1 Sharpness Bonus, Critical Distance damage bonus, 90secs)
  • Cool Cat [Kitchen Skill] (+15, 30secs) - activated when using Kick Back Gesture for a while
Group E
  • Felyne Booster [Kitchen Skill] (+3, 10mins from Quest Start or from resting in base camp bed)
Group F (Armor Skill Attack Up)
  • Attack Up (S) (+10)
  • Attack Up (M) (+15)
  • Attack Up (L) (+20)
Group G (Potential)
  • Adrenaline +2 [Potential] (1.3x)
  • Felyne Heroics [Kitchen Skill] (1.35x)
Group H (Hunting Horn)
  • Attack up (S) (1.1x, 1.15x recital)
  • Attack Up (L) (1.15x, 1.2x recital)
Group I (Survivor)
  • Fortify [Survivor] 1 cart (1.1x)
  • Fortify [Survivor] 2 cart (1.2x)
Group J (1 > 2 > 3 in order of priority) Thanks /u/helel89 for clearing up the list


1. Challenger [Spirit]

  • +1 (+10, 10% crit)
  • +2 (+20, 15% crit)
2. Unscathed [Peak Performance]
  • +20
3. Latent Power [Gloves Off]
  • +1 (30% crit, 1/2 stamina consumption rate)
  • +2 (50% crit, 1/4 stamina consumption rate)
Group K
  • ColdBlooded [Polar Hunter] (+10 in cold area, +5 with cold drink)
  • HotBlooded [Tropic Hunter] (+15 in hot area, +10 defense with hot drink)
Group L
  • Blunt [Bludgeoner] - Increases attack based on sharpness
  • Green (+15)
  • Yellow (+25)
  • Orange/Red (+30)
Factoring the lower damage from hitting too soon or too late in attack animations for yellow/red,
the ideal sharpness is Green if you want to use this skill.

Group M
Crisis [Resuscitate] (+20)

Group N
  • Furor [Resentment] (+20)

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