Latest Overwatch Update Nerfs McCree & Widowmaker

Now I know that McCree will be nerfed. What I did not know is that Widowmaker will get some balancing in the newest update.


It's been hinted by Blizzard last week that they are taking a look at what they can do with players' frustration against Widowmaker but, I did not expect that they'll be making changes on her this fast. Well, I was really expecting that they will do a McCree, D.Va and Reaper balancing with this new update but as you can see, it's McCree and Widowmaker.

So basically, McCree doesn’t hit quite as hard anymore (especially against characters he wasn’t supposed to be so viable against), and Widowmaker players need to start aiming for the head, not the body. I've listed the patch notes below by Blizzard for easy browsing:

Note: At the moment, these patch is only available for PC.

HERO BALANCE CHANGES

McCree

Peacekeeper

Alternate Fire
  • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
  • Bullet damage decreased from 70 to 45
Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

Widowmaker

Widow’s Kiss

Alternate Fire (Scoped Shot)

  • Base damage decreased from 15 to 12
  • Note: Scoped shot damage multiplier remains unchanged
  • Headshot damage multiplier increased from 2x to 2.5x
  • Players must now wait for the unscoping animation to completely finish before scoping
  • Infra-Sight
  • Ultimate cost increased by 10%
Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

BUG FIXES

General
  • Improved stability of the High Bandwidth option in Custom Games
Heroes
  • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
  • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps
Maps
  • Fixed an issue with collision on certain areas of Dorado not blocking line of sight
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