World of Warcraft PvE Player Issues Open Letter

A member of the World of Warcraft community has called upon Blizzard to address several issues faced by PvE raiding players. Battle.net user Nuckels has voiced concerns to the Warcraft creators regarding problems with mythic raiding in particular, claiming that PvE players have attempted to call upon Blizzard before to no avail.

Nuckels did include a disclaimer in the post, in that his following post would be a long and negative one, which is nothing new to a gaming community forum. The highlights of the lengthy post are as follows: “We (the hardcore PvE raiding community) have tried communicating with you through direct channels about the current problems within legion PvE with no success, you have ignored problems that we have been pointing out since beta and its time for you to stop ignoring us and start communicating.”

“The core problem is how unrewarding mythic raiding is and how mythic raiders get the short end of the stick time and time again. Why can’t the hardest content in game not be the most lucrative content in game for character progression I ask you? If all that is left is just the joy of the challenge in a game where character progression is the centre something is wrong.”

The post, which can be read below, was met with a lot of players agreeing with the complaint,particularly regarding AP (Artifact Power) issues it did raise the question, particularly raised on the thread by user Ruìn, as to whether it was worth the time and effort to attempt to reach Blizzard via a community forum post. ” it would be idealistic and naive to expect anything to come from it. How many topics we had about the stupidity and unfairness of legendaries? NOTHING. AP? TF? Yeah, basically non-issues in comparison.”

This is a open letter to Blizzard. 
Disclaimer: The following post has no "TL;DR", is long and negative. If you don't want to read this then don't. This is my view on the problems we (the raiding community) have been pointing out for months now.
We (the hardcore PvE raiding community) have tried communicating with you through direct channels about the current problems within legion PvE with no success, you have ignored problems that we have been pointing out since beta and its time for you to stop ignoring us and start communicating. We all came with different solutions of what we personally felt was best but for the most part we all agreed where the problem are.
The core problem is how unrewarding mythic raiding is and how mythic raiders get the short end of the stick time and time again. I will break this down in the following three area's: gear, artifact power and time spent vs reward. 
Gear.
It started with titanforged and out gearing your mythic raid content before you even released it, it continues with mythic+.
Mythic+ is a problem, why is it more rewarding to grind mythic +7 to 9 keys then to clear mythic raid content? Something that in comparison to prenerf mythic Trial of Valor has a very low level of difficulty.
Just before the release of mythic EN you changed the amount of loot that dropped from 5 to 4, with a chance of 5 items. We both know why you did this and with zero communication, you didn't expect us to attain the level of gear we did before you released it. Something we pointed out multiple times during beta we would.
Due to this change in terms of character progression it is more efficient to split your raidteam up in mythic+ boost groups then it is to raid your current Mythic raid content. The itemization for most classes is poor, most trinkets are worse then what drops in dungeons (with the exception of a few) and the amount of loot you get per boss for 20 people is pathetic in comparison to the amount of loot you get for the time spent in a mythic+. Yes it does require the loot to roll titanforged but seeing as the itemization is better in dungeons then most of the raid gear we just keep going till it happens and the chance for it to occur is hardly rare.
Nighthold will fix this due to the trinkets and tier gear in there not being garbage but we are at that stage 4 months in, it should have never been a better alternative to grind mythic+. It feels pretty lame to see players who only do mythic+ have better gear because we spent our time progressing mythic ToV. Legendaries are a problem on top of this but that's been pointed out and discussed more times then I can count so I will skip this. 
Artifact Power
So artifact power, to be more precise distribution of said artifact power. This is my biggest problem with Hardcore Endgame in legion.
For a mythic +7 key we currently get 224k artifact power (I believe, could be 228k, not important.) We can clear a maw of souls +7 in 15minutes while boosting someone. This is currently the most efficient way to grind artifact power. Progressing and killing Helya mythic has given me zero artifact power as you decided to make artifact power from raiding a random drop. The amount you get if it does drop is less then what you get for clearing a +7 key.
Why in the world is killing the hardest content in game content completely unrewarding in terms of artifact power? Why is it a chance and why if you do get it is it so bad? I can not wrap my head around this in any way. This should have NEVER been the case. We have tried to communicate this with you and you ignored us for months now.
You tune mythic content around having a certain level of artifact power. You will tune mythic Guldan for 54 traits because if you don't we will steamroll it as we are grinding it in case you do. If we don't grind it to 54 and you do tune Guldan that high? Then we are fighting the number boss and not the skill boss. No one wins here.
You tell us that if we don't wanna be part of the race we don't have to, if we don't wanna grind artifact power no one is forcing us.
If we wanna have a fair chance at clearing your content without being roadblocked due to a number on a weapon we don't have a choice. Its either grind now or headbutt in 3weeks with zero gain. All of this could have been fixed in so many ways. We said, make a cap and you said you don't want it to feel like valor points. We said give mythic raiding better artifact power rewards to help speed us up and make raiding more rewarding and you ignored us. It's about time you acknowledge this problem, just because we are a minority of your player base does not mean you should ignore us or make our life a pain in the behind in game just because we wanna enjoy a challenge, mythic raiding. You have yet to give us a single reason why raiding gives as little artifact power as it does?
This lead me in to my final problem, time spent vs rewards when raiding mythic content.
You release raid content back to back with little gaps, no mythic raider is going to tell you they want nighthold mythic this month or we will get bored. If you didn't release it so quick the above problems would still exist but the time spent to achieve 54 would have been more evenly spread and less of a frustration. We know why you release content as quick as you do, the casual playerbase does not raid mythic and has seen and done your other PvE content quite a few times by now. This is fair and understandable, but does that mean we need to grind boring and repetative content nonstop just to keep up with your content pace with no support from you, Blizzard? Doesn't seem fair.
The mythic raiding reward for timespent even from a cosmetic perspective is non-existant, we don't gain any exclusive content for our time spent. No secret boss, the last thing we got was one phase within a bossfight in highmaul during WoD. Even mounts are no longer a niche as you decided to have both heroic Guldan and mythic Guldan drop the same mount in a different color. Titles stay in the game even after the content has become obsolete, mounts keep dropping and in Legion even the loot and Artifact power reward is worse even while it is current content.
Why can't the hardest content in game not be the most lucrative content in game for character progression I ask you? If all that is left is just the joy of the challenge in a game where character progression is the centre something is wrong.
I don't have a problem with grinding, its part of a mmo but grinding the easy content because the hard content is unrewarding is illogical and poor design.
You wanted mythic+ and raiding to be separate paths to character progression? You made mythic+ a path towards raiding progression instead, and trust me when I say its a boring path just to enjoy a challenge in a few weeks from now.
The post does raise an important issue however. The hardest tasks in games should surely reap the best rewards, particularly when killing the hardest content in the game is rewarded with little AP. Time will tell whether Blizzard respond, and whether the more challenging aspects of World of Warcraft will offer more to PvE players.

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