Final Measure
50% Exotic Damage Resilience (2)
15% Protection From Elites (3)
When damaging a hostile with a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade (4)
Hunter's Faith
20% Marksman Rifle Critical Hit Damage (2)
20% Damage to Elites (3)
Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor. The armor disappears after one bullet hits you. (4)
Lone Star
100% Ammo Capacity (2)
1000 LMG Damage & 1000 Shotgun Damage (3)
When the weapon is holstered, it regains full ammo. (4)
Predator's Mark
20% Optimal Range (2)
800 Assault Rifle Damage & 700 Pistol Damage (3)
Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets. (4)
For more Tom Clancy's: The Division news and updates, come and join our facebook gaming community @ facebook.com/webjunkiesblog.
Source: https://www.twitch.tv/thedivisiongame/v/67370475?t=01h00m35s
0 Response to "Here are the New Gear Set in The Division's 1.2 Conflict Update"
Post a Comment