I don't know if this is known to you but I think that there's a bug within the Oryx Challenge mode which lets Ogres teleport around the map making the challenge more harder.
Many guardians are reporting a new troublesome bug with the Oryx fight that is making the Oryx challenge in the King’s Fall raid a little extra difficult. It’s true that many players are getting through the challenge and the final boss fight without issue, but others are having runs ruined not by human error but problems with the game code.
They say that the new Oryx bug will teleport a Light Eater Ogre from their starting spawn position to the center of the map. At first the Ogre will be lumbering forward as normal, but then it will suddenly appear in the dead center of the Dreadnaught. And it doesn’t seem to be because of lag.
In fact, Bungie has even acknowledged the Ogre teleporting bug saying:
Thank you for your report. We are aware of this issue and are currently investigating.
While Ogres teleporting is obviously a problem for the Oryx fight, it’s made worse by the fact that this week features the Oryx Challenge in King’s Fall. In a normal fight, it might be possible to deal with an Ogre out of place, but the main crux of the Challenge is to detonate 16 Corrupted Light Bombs at once, thereby taking Oryx’s health from 100% to 1% in a single detonation.
However, in order to do so, Destiny players need to ensure the Ogres die in relatively the same place and that their Bombs stay in a similar area. But once an Ogre teleports it’s essentially game over, as the Bomb will end up in a bad spot, or may even be accidentally detonated.
The Oryx boss fight can be plenty challenging on its own, especially with the Heroic modifier turned on, but having to deal with things like lag or teleporting Ogres makes things seem nearly impossible. Add to that the fact that one teleporting Ogre can undo some careful coordination and we wouldn’t fault players for giving up altogether.
However, even this bug is present, it is still recommended trying the Oryx challenge despite the potential for teleporting Ogres, though, as the loot is well worth the effort. While the previous challenges have offered 320 light level special and heavy weapons, as well as 320 gear (gauntlets, chest pieces, and boots), the Oryx challenge gifts 320 primary weapons and 320 helmets upon completion. It also delivers the last Calcified Fragment, which could unlock a new quest, but thus far has only delivered a shader.
But truly, 320 primaries is a worthy reward, especially for those infusion enthusiasts out there. Iron Banner is coming up soon, so having a 320 primary that suits your PvP play style could offer a nice advantage later this month.
In the mean time, though, we hope that Bungie issues a hot fix to correct the Ogre teleporting issue by the time the Oryx challenge rolls back around.
Have you encountered the Ogre teleporting bug? If you did and know a work-around on it, please do share it with us?
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