Before we get the actual patch notes for 7.2 we get a preview of some of the class changes coming with WoW's biggest patch ever. The damage bonus from artifacts for tanks and healers was increased, there are a lot of PvP changes for most classes and a few changes for PvE as well.
Classes
• The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).
Druid
• Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious BIte, Ashamane's Frenzy, and Rip.
Monk
• Windwalker Monks now deal 8% more damage with Tiger Palm, Blackout Kick, and Rising Sun Kick.
Warlock
• Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.
We’ve also got a number of additional PvP adjustments coming with this patch:
PvP
Demon Hunter
Havoc
• The duration of Nemesis is reduced to 15 seconds in PvP.
• The damage of Chaos Strike and Annihilation is reduced by 15% in PvP.
Vengeance
• Vengeance no longer deals 10% reduced damage in PvP.
Druid
Balance
• Enemy players can now see the radius of Starfall while active.
• Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.
• Solar Wrath now deals 40% more damage to player targets.
• Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
• Dying Stars restores 3 Astral Power (was 8 Astral Power)
• Intellect increased by 15%.
Feral
• Bloodletter's Frailty increases the damage you deal to the target by 15% in PvP.
Restoration
• Wild Growth cast by Overgrowth now only applies to the initial target.
Hunter
Survival
• Diamond Ice no longer prevents the use of Ice Block and Divine Shield.
Mage
Arcane
• Intellect reduced by 5%.
Frost
• Concentrated Coolness now increases the damage of Frozen Orb by 225% (was 250%).
Monk
Brewmaster
• Brewmaster no longer deals 10% reduced damage in PvP.
Mistweaver
• Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.
• Mana cost of the Ancient Mistweaver Arts version of Soothing Mist reduced by 25%.
• Mana Regeneration increased by 5%.
Paladin
Retribution
• Lawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.
Priest
Shadow
• Intellect increased by 5%
• Edge of Insanity now provides a 20% damage increase while you're at 100 Insanity and not in Voidform.
• The Legacy of the Void talent now allows you cast Void Eruption while at 65 Insanity.
• Psyfiend can no longer be targetted using target macros.
Warrior
Protection
• Mass Spell Reflection now provides 30% magical damage reduction while active.
Warlock
Affliction
• PvP Template Intellect increased by 5%.
Demonology
• The damage of Doom is reduced by 15% in PvP.
Destruction
• Fel Fissure's duration has been reduced to 6 seconds (was 15 seconds).
You’ll see these reflected in the final, official patch notes, which should be posted on Monday.
We're also making a change to how your damage and health increase as you spend points in your Artifact: The damage bonus per point noted above will stop at the 52nd point acquired, and the health bonus will decrease starting with the 53rd point acquired.
(Source)
Classes
• The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).
Druid
• Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious BIte, Ashamane's Frenzy, and Rip.
Monk
• Windwalker Monks now deal 8% more damage with Tiger Palm, Blackout Kick, and Rising Sun Kick.
Warlock
• Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.
We’ve also got a number of additional PvP adjustments coming with this patch:
PvP
Demon Hunter
Havoc
• The duration of Nemesis is reduced to 15 seconds in PvP.
• The damage of Chaos Strike and Annihilation is reduced by 15% in PvP.
Vengeance
• Vengeance no longer deals 10% reduced damage in PvP.
Druid
Balance
• Enemy players can now see the radius of Starfall while active.
• Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.
• Solar Wrath now deals 40% more damage to player targets.
• Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
• Dying Stars restores 3 Astral Power (was 8 Astral Power)
• Intellect increased by 15%.
Feral
• Bloodletter's Frailty increases the damage you deal to the target by 15% in PvP.
Restoration
• Wild Growth cast by Overgrowth now only applies to the initial target.
Hunter
Survival
• Diamond Ice no longer prevents the use of Ice Block and Divine Shield.
Mage
Arcane
• Intellect reduced by 5%.
Frost
• Concentrated Coolness now increases the damage of Frozen Orb by 225% (was 250%).
Monk
Brewmaster
• Brewmaster no longer deals 10% reduced damage in PvP.
Mistweaver
• Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.
• Mana cost of the Ancient Mistweaver Arts version of Soothing Mist reduced by 25%.
• Mana Regeneration increased by 5%.
Paladin
Retribution
• Lawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.
Priest
Shadow
• Intellect increased by 5%
• Edge of Insanity now provides a 20% damage increase while you're at 100 Insanity and not in Voidform.
• The Legacy of the Void talent now allows you cast Void Eruption while at 65 Insanity.
• Psyfiend can no longer be targetted using target macros.
Warrior
Protection
• Mass Spell Reflection now provides 30% magical damage reduction while active.
Warlock
Affliction
• PvP Template Intellect increased by 5%.
Demonology
• The damage of Doom is reduced by 15% in PvP.
Destruction
• Fel Fissure's duration has been reduced to 6 seconds (was 15 seconds).
You’ll see these reflected in the final, official patch notes, which should be posted on Monday.
We're also making a change to how your damage and health increase as you spend points in your Artifact: The damage bonus per point noted above will stop at the 52nd point acquired, and the health bonus will decrease starting with the 53rd point acquired.
(Source)
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