No Man's Sky: Sean Murray reveals plan “to make the game about other things”

No Man's Sky: Sean Murray reveals plan “to make the game about other things”
That’s according to Hello Games founder Sean Murray, who has been busy in recent days expanding the game’s development team to deal with support issues, while also providing new patches.

And it’s fair to say that No Man’s Sky has made an impact on the gaming community; in both positive and negative fashion.

Many have pointed to the game’s procedurally generated universe as a huge leap in the industry which could create new tantalising opportunities.

Others have been left frustrated by No Man’s Sky’s limitations and multiplayer gameplay mechanics.

Murray revealed that No Man’s Sky is set to change through the use of future updates, while the subject of why the game continues to be a solitary experience was also touched upon.

Commenting on the development choices chosen by his team, Murray revealed: “I actually think that almost every decision we’ve made with the game, we come to a path, and there’s like a split in the path, and we think, “what is it that’s unique about our game,” and what is it that’s interesting, and what is similar to other games, and we’d always want to go for the path that’s unique and interesting. 

“So for instance, we’re this small indie studio, and so our only power and ability is to do things that are different. 

“So say if you love multi-player games, and you want a really competitive multiplayer experience, then there’s loads of games out there for you. There are loads of games already that do that. But say with No Man’s Sky, we have a unique thing, which is this infinite universe, and actually multiplayer tends to bring people together, and we want to celebrate what’s different about No Man’s Sky, and just spread people as far apart as possible. 

“We want people to feel overwhelmed at times, we want them to feel a little bit lost at times, we want them to feel like they’re on the frontier of exploring space, and that’s what the game's about, and so we want to explore those ideas. 

Murray also touched on how No Man’s Sky will change in the future, hinting that the current exploration and survival game mechanics may make way for bigger plans.

“Through updates and things in the future, we will make the game about other things, but initially when it launches, that is what it’s about,” Murray added.

“It’s about those feelings and those emotions, about that grander idea of exploration.”

New features that have been discussed in the past include base-building and owning larger ships, although it is unclear just how long players will have to wait for these changes.

“We're totally focused on customer support right now," Murray recently told Twitter followers. "Then we'll move onto improving and adding features to the game.”

No Man’s Sky mods looks set to be a big part of the game’s future, and fans are already building their own tweaks for the game.

Modding is strong in a lot of modern, even in games like GTA 5, where the developers have been less than keen on fan-created content outside of their own tools and control.

The most popular of the bunch so far on the Video Games Mods site has been download over 16,000 times, and was recently updated on August 16.

The Fast Action Mod looks to remove long waiting times on important actions, such as mouse clicks and action key-buttons.

While the first wave of No Man’s Sky mods boast mostly simple changes, they’re launches have proved very popular among PC fans.

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