So Zapdos has finally arrived and here's a couple of tips to help you catch this legendary bird with ease.
But before we dive in to the nitty-gritty details of this guide, here is a spreadsheet for countering Zapdos, which compares moveset combinations of every Pokemon. If you enjoy looking at numbers and spreadsheets, take a look here for Zapdos:
But before we dive in to the nitty-gritty details of this guide, here is a spreadsheet for countering Zapdos, which compares moveset combinations of every Pokemon. If you enjoy looking at numbers and spreadsheets, take a look here for Zapdos:
Quick Explanation of Columns
- Trainers Required (PPL_reqv2) There is a column to show the number of trainers required to defeat the Legendary assuming your group had a party of ONLY that Pokemon (assumptions: Level 30, perfect IV). I've tempered my calculations a bit to adjust for switching time lag. Also, my previous calculations were a bit lenient on the "duo-ability" of a mon (turns out you really do need level 40 mons to duo a Moltres).
- Total # of Mons in Party (MONS_REQUIRED) is the number of Pokemon of that type you need to take it down within a party (not each). So let's say you want to use Golem Rock Throw/Stone Edge. Your party would need 30 of them to successfully win the raid.
- Trainers Required (without rejoining) (PPL_REQ_1_CYC) is the number of trainers you need if you want to beat it without using the rejoining battle feature.
For those who don't have time to click the link above, I've listed the Top 20 counters sorted based on a combination of power and speed (PxS) (to account for both tankiness and glass counters), using their best moveset. If your moveset is not here, don't worry, check out the linked spreadsheet.
Have you powered up your mon past Level 30? You can approximately estimate it's effectiveness by adding/subtracting 1% per level increase.
Name | FAST | CHARGE | PxS (%ile) | Trainers Required (fewer is better) | Total # of Mons in Party | Trainers Required without rejoining |
Golem | Rock Throw | Stone Edge | 100% | 3.26 | 29.6 | 4.93 |
Tyranitar | Bite | Stone Edge | 86% | 3.66 | 38.2 | 6.37 |
Dragonite (L) | Dragon Breath | Dragon Claw | 81% | 3.62 | 43.5 | 7.24 |
Piloswine | Powder Snow | Avalanche | 77% | 3.83 | 42.1 | 7.02 |
Jynx | Frost Breath | Avalanche | 71% | 3.7 | 60.5 | 10.09 |
Zapdos (L) | Thunder Shock | Thunderbolt | 70% | 4.06 | 52.2 | 8.7 |
Snorlax | Lick | Hyper Beam | 69% | 5.05 | 39.6 | 6.6 |
Rhydon | Mud Slap | Stone Edge | 69% | 5.12 | 40 | 6.67 |
Jolteon | Thunder Shock | Thunderbolt | 68% | 4.4 | 50.8 | 8.47 |
Articuno | Frost Breath | Ice Beam | 66% | 4.18 | 56.9 | 9.48 |
Omastar (L) | Rock Throw | Rock Slide | 65% | 3.93 | 68.1 | 11.36 |
Donphan | Tackle | Play Rough | 65% | 5.16 | 44.8 | 7.46 |
Exeggutor | Confusion | Psychic | 64% | 4.95 | 50.5 | 8.42 |
Graveler | Rock Throw | Rock Slide | 62% | 4.47 | 59.9 | 9.98 |
Lugia | Extrasensory | Futuresight | 62% | 5.08 | 50 | 8.33 |
Venusaur | Vine Whip | Sludge Bomb | 61% | 5.04 | 52.2 | 8.69 |
Flareon | Fire Spin | Flamethrower | 60% | 4.23 | 67.7 | 11.29 |
Sudowoodo | Rock Throw | Rock Slide | 59% | 4.43 | 66.4 | 11.06 |
Nidoqueen | Poison Jab | Stone Edge | 59% | 5.13 | 53.3 | 8.89 |
Arcanine | Fire Fang | Flamethrower | 59% | 4.59 | 65.9 | 10.98 |
- I've excluded Blissey and Steelix in this table from my spreadsheet due to their extremely low DPS. They would be useful as a tank. The other two that are going to be useful tanks are Snorlax (Lick/Hyperbeam) and Rhydon.
- Since I've tempered my expectations this time for low-trainer raids, it seems as though it will only be possible to trio a Zapdos with high level 38+ mons. It will not be easy to trio even for hard-core trainers and be extremely challenging That being said, I do believe that even four Level 30 trainers (or in the Low 30s) will be able to 4-man a Zapdos with a combination of (Golem, Tyranitar, Dragonite, Piloswine).
- Jynx will be the ultimate glass counter in this match up. Could be useful to throw first, but will require a strong dodging ability.
- Newcomers to the legendary raid party will be Piloswine. Assuming you don't have 6 Golems, Piloswine will be a great addition for all the Northern folks who've amassed a bajillion of those Swinubs. You will want double ice moveset here.
- Why is DB/DC ranked higher than DT/O? First off, they are very comparable. In fact, I'd say they are almost equivalent, with DB/DC ranking slightly ahead. I know many have noted that you shouldn't dodge in legendary raids due to time constraint, but for my analysis I've adjusted a mon's ranking based on dodgeability of their moveset. Personally, I find it impossible to dodge with slow fast/charge movesets. DB/DC is way easier to dodge with due to the low cooldown of the moves. It does have an overall lower DPS. I generally try my best to dodge charge moves, so if you dodge, DB/DC, but if you don't dodge at all definitely stick with DT/O.
- As for DB/O, DT/DC, I haven't included movesets that would require TMs on legacy mons. I haven't seen enough video comparisons yet, but any combination of DB/DT/DC/DO will perform similarly and be beastly.
- Forgot to remove Legacy Zapdos moves, but have indicated mons with Legacy (L) moveset. Zapdos with Charge Beam/Thunderbolt ranks between Articuno and Donphan.
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