Here's a comprehensive guide on Destiny: Rise of Iron's Auto Rifles which will help you determine the best Auto Rifle suited for your playing style. This guide includes data on each Auto Rifles and their corresponding, the Time-to-Kill, Rate of Fire, Impact, etc. Also, this guide includes the Pros and Cons of each Auto Rifles and an explanation on why you should use the rifle or not.
Auto Rifles
Auto Rifles
1. High-Impact
Grim Citizen III
Pros - Very high range. High recoil direction.
Neutral - None.
Cons - Very low aim assist. Low stability and mag size. Below average reload speed.
Time-to-Kill: 0.93s (7 crit 1 body), 1.20 (10 body shots)
Rate of Fire: 77
Impact: 28 (26 damage per crit shot, 21 damage per body shot)
Range: 42
Stability: 39
Reload Speed: 65
Mag Size: 26
Aim Assist: 37
Recoil Direction: 73
Recommended Perks:
- Column 1 - Red Dot-OAS, Red Dot-ORES, Red Dot-ORS1, SureShot IS
- Column 2 - Rangefinder, Crowd Control, Persistence
- Column 3 - Perfect Balance, Hand-laid Stock, Fitted Stock, Injection Mold, Smallbore, Rifled Barrel, Hand Loaded
- Column 4 - Hidden Hand, Life Support, Third Eye, Feeding Frenzy, Eye of the Storm, Grenadier
A member of the currently maligned high-impact archetype, year one players will remember a time when this weapon and its ilk were dominant in the Crucible. As far as perks go, the sight recommendations will be nearly the same as all year one standard weapons. OAS is by far the best, with boosts to both stability and aim assist, but ORES, ORS1, and SureShot are all excellent options as well. In the second column Rangefinder is my first choice, followed by Crowd Control, simply because it gives you the freedom to take a loss of range in the second column in order to boost stability. While Perfect Balance is the optimal choice in this slot, Hand-laid Stock, Injection Mold, and Fitted Stock can all also be beneficial. Smallbore is less preferred, because it hurts the already low mag size, which I'd like to avoid. If you really want to increase range, Rifled Barrel would be the optimal choice, but you probably won't need to do that. In the last slot Hidden Hand is the top pick, because the base aim assist is horrendous on this weapon. If you can't get that then the other listed options are decent, but none come close to being as necessary as Hidden Hand.
Zero-Day Dilemma - Available from the Crucible Quartermaster.
Pros - High range. Above average reload speed and recoil direction.
Neutral - None.
Cons - Below average stability. Very low mag size and aim assist.
Time-to-Kill: 0.93s (7 crit 1 body), 1.20 (10 body shots)
Rate of Fire: 77
Impact: 28 (26 damage per crit shot, 21 damage per body shot)
Range: 37
Stability: 44
Reload Speed: 71
Mag Size: 24
Aim Assist: 47
Recoil Direction: 71
Recommended Vendor Perks:
- Column 1 - SteadyHand IS
- Column 2 - Eye of the Storm
- Column 3 - Rifled Barrel or Braced Frame
- Column 4 - Hidden Hand
Recommended Perks:
- Column 1 - Reflex, SureShot IS, OEG Riflescope
- Column 2 - Crowd Control, Close and/or Personal, Eye of the Storm, Grenadier, Hip Fire
- Column 3 - Perfect Balance, Hand-laid Stock
- Column 4 - Hidden Hand, Third Eye
Let's face it: This gun is bad. The vendor version is lacking, and overall the stats just leave a lot to be desired. If you do waste the marks on the vendor sold one, SteadyHand IS is probably the best sight for the boost to stability, and at least you get Eye of the Storm which is a niche, but useful perk. In the third column though you have to choose between Rifled Barrel, which unnecessarily boosts the already high range, or Braced Frame which decimates the already low mag size. In the last column we have the only perk we actually want, which is Hidden Hand. Please don't buy or use this weapon.
If you are unlucky enough to get a random drop one, then Reflex is our best sight. In the next column it doesn't really matter what you get, but Crowd Control would probably be the best option. In the third slot Perfect Balance helps the low stability without any significant penalty, but HLS is also useful since we have such high base range. In the last column Hidden Hand is king.
Her Memory - Available from the Prison of Elders.
Pros - Above average range and stability.
Neutral - Average reload speed.
Cons - Below average aim assist. Very low recoil direction. Low mag size.
Time-to-Kill: 0.93s (7 crit 1 body), 1.20 (10 body shots)
Rate of Fire: 77
Impact: 28 (26 damage per crit shot, 21 damage per body shot)
Range: 28
Stability: 49
Reload Speed: 66
Mag Size: 26
Aim Assist: 50
Recoil Direction: 53
Recommended Perks:
- Column 1 - Reflex/SureShot IS, OEG Riflescope
- Column 2 - Rangefinder, Persistence, Crowd Control, Hot Swap
- Column 3 - Perfect Balance, Rifled Barrel, Hand Loaded, Fitted Stock
- Column 4 - Counterbalance, Hidden Hand, Third Eye, Glass Half Full, Life Support, Eye of the Storm, Grenadier
Once the kings of the PvP meta, high-impact ARs have fallen a long way. With the latest damage boost, they've made themselves passable once again, but they still reside outside of the competitive meta. A large portion of this has to do with the fact that, although the TtK isn't bad, you have to maintain a steady line of sight with an opponent to achieve it, which is both easy for them to break, and costly for you to attempt to keep up. Good players will duck in and out of cover to avoid these types of engagements, which are made possible with semi-auto and burst guns, and low-Impact AR users will simply be able to kill you faster. That being said, any one of the three listed sights can help, with the first two boosting AA, and the third helping out with range, and thus pushing back the aggressive damage fall off just a bit. Rangefinder further assists there, and the combo of Perfect Balance and Counterbalance, coupled with the slower RoF, will help to make you as accurate as possible during sustained fire.
SUROS ARI-45 - Available from the Gunsmith.
Pros - Very high range.
Neutral - None.
Cons - Very low reload speed and mag size. Below average stability, aim assist, and recoil direction.
Time-to-Kill: 0.93s (7 crit 1 body), 1.20s (10 body shots)
Rate of Fire: 77
Impact: 28 (26 damage per crit shot, 21 damage per body shot)
Range: 48
Stability: 44
Reload Speed: 52
Mag Size: 25
Aim Assist: 54
Recoil Direction: 60
Recommended Perks:
- Column 1 - SPO-28
- Column 2 - Perfect Balance, Hammer Forged, High Caliber Rounds, Fitted Stock
- Column 3 - Rifled Barrel, Smallbore, Hand-laid Stock, Injection Mold
- Column 4 - Counterbalance, Glass Half Full, Hidden Hand, unflinching, Rangefinder
I'd stay away from this gun. The high-impact ARs have suffered enough already, and this one isn't even the best of the bunch. You'll want to take advantage of this ARs high base range, since it doesn't really have anything else to hang your hat on. Low base AA and stability mean that it's not the easiest gun to use, but it does have better damage drop off properties than all but the most well rolled of low and mid impact ARs. Unfortunately the recoil pattern makes it difficult to stay on target at longer distances, so Perfect Balance and Counterbalance are very beneficial. If you're okay with that recoil pattern, then Rifled Barrel will the best choice, to improve the already great range. If you want more stability and just a little extra range, Smallbore also works very well, at the cost of a few bullets from the mag size. If you still aren't happy with the recoil, and want to sacrifice the high range to really bring the vertical movement down, you can use Injection Mold or Hand-laid Stock. So it's really your choice in the middle column depending on whether you want to improve the weapon's weak spots or play to its strengths. I, personally, prefer to increase range.
Does Not Bow - Available from the The Shadow Thief strike.
Pros - High range.
Neutral - Average aim assist.
Cons - Low stability, reload speed, and recoil direction. Very low mag size.
Time-to-Kill: 0.93s (7 crit 1 body), 1.20 (10 body shots)
Rate of Fire: 77
Impact: 28 (26 damage per crit shot, 21 damage per body shot)
Range: 33
Stability: 39
Reload Speed: 59
Mag Size: 22
Aim Assist: 65
Recoil Direction: 56
Recommended Perks:
- Column 1 - Red Dot-OAS, Red Dot-ORES, Red Dot-ORS1, SureShot IS
- Column 2 - Rangefinder, Crowd Control, Spray and Pray, Persistence
- Column 3 - Perfect Balance, Rifled Barrel, Injection Mold, Fitted Stock, Hand Loaded
- Column 4 - Hidden Hand, Third Eye, Life Support, Counterbalance, Glass Half Full, Grenadier, Army of One
Unfortunately, this weapon is in the much maligned high impact auto rifle class, which means it generally isn't competitive in the Crucible. However, if you happen to get a great roll, you can always hold onto it in the hopes that the archetype will be buffed in a future balance patch. As far as sights go, it's mostly user preference, but I think that Red Dot-OAS is the best all round sight for auto rifles, due to the boosts to stability and aim assist. I also like ORES for better stability, ORS1 for the increased zoom magnification factor (which means damage fall off starts at longer distances), or SureShot to provide a boost to AA. Really, as far as optics go, if you have something you like you'll probably be okay. Column two doesn't have a lot of great options, with Rangefinder being the only real tier-one perk. Crowd Control can also be useful in some situations where you're engaging multiple targets simultaneously, and Spray and Pray will actually help a decent amount considering the mag size is only 22. Conversely, with such a small mag size, Persistence probably won't have enough time to really be effective, but it's still generally a better option than most of the other perks in this column. Trying to get either more stability, or maxed range, is the name of the game in the third column. Perfect Balance is probably the best overall perk, but Rifled Barrel can also help a lot. If you can manage it, try to avoid decreasing the range stat by too much, since ARs need as much as possible to prevent the damage drop off from taking a toll. Injection Mold is only above Fitted Stock because its stability boost is a little higher, and it also increases handling speed, which is a nice bonus to have on a primary weapon. In the last column, Hidden Hand, Third Eye, and Life Support are all tier-one perks, if you can handle the sideways sway of the recoil. If you can't then Counterbalance becomes a necessity. If you're not lucky enough to get any of those, Glass Half Full can assist with mitigating the damage fall off by providing 1 extra damage to the bottom half of the mag. Grenadier and Army of one are decent passive bonuses, too.
GENESIS CHAIN~ - Available from the Wrath of the Machine raid.
Pros - Very high range. Above average reload speed. High recoil direction.
Neutral - None.
Cons - Below average stability, mag size, and aim assist.
Time-to-Kill: 0.93s (7 crit 1 body), 1.20s (10 body). 1.00s TtK with Focus Fire.
Rate of Fire: 77
Impact: 28 (26 damage per crit shot, 21 damage per body shot)
Range: 40
Stability: 44
Reload Speed: 73
Mag Size: 30
Aim Assist: 55
Recoil Direction: 75
Recommended Perks:
- Column 1 - Linear Compensator
- Column 2 - Focus Fire
- Column 3 - Hammer Forged or High Caliber Rounds
- Column 4 - Focused Firefly
Another raid weapon with its perks aimed with laser precision at PvE, the GENESIS CHAIN~ is begging to be used as a minion clean-up machine. Focus Fire can combine perfectly with High Caliber Rounds to keep low level enemies flinching, or Hammer Forged can help you put a little extra space between yourself and your victims. Focused Firefly is actually a hilarious perk, allowing Firefly to activate as long as Focus Fire is running. This weapon joins the very small group of fully automatic guns that have Firefly, so I think it deserves a special, if not necessarily competitive place, in late game PvE. In PvP, I really don't recommend this gun at all, other than for a laugh in casual gametypes.
2. Mid-Impact
Zarinaea-D - Available from the Gunsmith,
Pros - High stability. Above average mag size and recoil direction.
Neutral - Average range and aim assist.
Cons - Below average reload speed.
Time-to-Kill: 0.90s (10 crit shots), 1.20s (13 body shots)
Rate of Fire: 88
Impact: 8 (20 damage per crit shot, 16 per body shot)
Range: 25
Stability: 60
Reload Speed: 65
Mag Size: 40
Aim Assist: 60
Recoil Direction: 70
Recommended Perks:
- Column 1 - SC Holo
- Column 2 - Crowd Control, Hot Swap, Army of One
- Column 3 - Rangefinder, Counterbalance
- Column 4 - Braced Frame, Smallbore, Rifled Barrel.
Somewhat of a dark horse, the Zarinaea is actually a surprisingly able weapon. SC Holo helps with the average base AA, and I love Crowd Control to work with engaging multiple targets. Because of the high base Recoil Direction, Counterbalance isn't actually a necessity on this weapon (the sideways kick is manageable without it), but I think it always helps. If you're lucky enough to get Rangefinder, paired with Braced Frame, you'll have great Range (negating some of the damage drop off) and minimal vertical recoil. If you can't get Braced Frame, Smallbore is a decent consolation prize, but the it might take a little more to control. If you don't get Rangefinder, but you have Counterbalance, Rifled Barrel can be an excellent perk to pair with it. That way you get both decent range and easily manageable recoil.
SUROS ARI-41 - Available from the Gunsmith.
Pros - Very high stability. High mag size. Above average aim assist.
Neutral - None.
Cons - Very low recoil direction and reload speed. Low range.
Time-to-Kill: 0.90s (10 crit shots), 1.20s (13 body shots)
Rate of Fire: 88
Impact: 8 (20 damage per crit shot, 16 per body shot)
Range: 17
Stability: 68
Reload Speed: 54
Mag Size: 43
Aim Assist: 72
Recoil Direction: 40
Recommended Perks:
- Column 1 - SPO-28
- Column 2 - Perfect Balance, Hammer Forged, High Caliber Rounds, Fitted Stock
- Column 3 - Rifled Barrel, Smallbore
- Column 4 - Counterbalance, Rangefinder, Hidden Hand, Unflinching
In my opinion a little worse than it's Hakke counterpart, the perks are very much the same as most SUROS primary weapons. SPO-28 for AA, Perfect Balance is the best choice in the second column, Rifled Barrel is the best choice in the third. Your final column is where you get to make some choices. Counterbalance is my first pick here, because the ARI-41 does have a lot of sideways kick, but Rangefinder and Hidden Hand can also make their cases here. Unflinching is a little less useful, but if it's all you got it's not the worst.
Vision Stone - Available from the Trials of Osiris.
Pros - Above average range and mag size. High stability and aim assist. Very high reload speed.
Neutral - None.
Cons - Low recoil direction.
Time-to-Kill: 0.90s (10 crit shots), 1.20s (13 body shots)
Rate of Fire: 88
Impact: 8 (20 damage per crit shot, 16 per body shot)
Range: 31
Stability: 55
Reload Speed: 83
Mag Size: 37
Aim Assist: 74
Recoil Direction: 55
Recommended Perks:
- Column 1 - Smart Drift Control
- Column 2 - Send It
- Column 3 - Hand Loaded (Normal), Fitted Stock (Adept)
- Column 4 - Crowd Control
Hailing from an underused and overlooked archetype, the Vision Stone is actually a decent dark horse in PvP. Smart Drift Control helps to address the only real negative of poor recoil direction, making it nearly vertical and significantly easier to handle. The penalty to range can be addressed by the next two perks, with Hand Loaded and Send It more than making up for the loss from the barrel perk. If you get the Adept version you could use Fitted Stock to bump up the stability. In the last column I'm a huge fan of Crowd Control on ARs, especially because the high mag size will allow you to engage multiple targets consecutively without needing to reload. While I don't think this weapon is the optimal choice for highly competitive Crucible matches, with the added focus on short range combat brought about with Supremacy, the Vision Stone can play the role of meta-spoiler quite well.
Extremophile 011 - Available from the Dead Orbit Representative.
Pros - Very high reload speed. High stability. Above average aim assist and mag size.
Neutral - Average range.
Cons - Very low recoil direction.
Time-to-Kill: 0.90s (10 crit shots), 1.20s (13 body shots)
Rate of Fire: 88
Impact: 8 (20 damage per crit shot, 16 per body shot)
Range: 27
Stability: 55
Reload Speed: 80
Mag Size: 37
Aim Assist: 71
Recoil Direction: 47
Recommended Vendor Perks:
- Column 1 - Reflex
- Column 2 - Hip Fire
- Column 3 - Perfect Balance
- Column 4 - Persistence
Recommended Perks:
- Column 1 - Reflex, SureShot IS, OEG Riflescope
- Column 2 - High Caliber Rounds, Quickdraw, Hip Fire, Lightweight
- Column 3 - Perfect Balance, Smallbore, Crowd Control, Third Eye, Hammer Forged,
- Column 4 - Counterbalance, Hidden Hand, Rangefinder
I know auto rifles aren't really in the meta right now for either PvE or the Crucible, but the first two vednor weapons on my list both deserve some consideration. Boasting very nice stats almost across the board, the Extremophile 011 not only looks good, but plays well too. For the vendor version, Reflex is the recommended sight here for the boost to aim assist, and Hip Fire is there to help you out with those close range panic situations. Perfect Balance and Persistence will combine to make this gun both stable and accurate during the drawn out engagements that auto rifles flourish in. The only drawback to this weapon is a less than optimal recoil pattern with some noticeable sideways movement, but that can be made up for with practice and a controlling thumb.
If you happen to get one from a rank up package with random perks, you'll still want to look for Reflex as the optimal sight. If you don't get that, SureShot IS or OEG Riflescope will be the next two best options, to improve aim assist and range, respectively. As far as perks go, in the second column High Caliber Rounds is really the only tier-one perk, but Lightweight, Hip Fire, Quickdraw, or Extended Mag can all be decent situationally. In the third column I would try to help the stability first, so Perfect Balance and Smallbore will be the primary choices. After that you can go with something less specific like Crowd Control or Third Eye, or even try to boost the range with Hammer Forged. In the last slot Counterbalance is by far the strongest selection, mostly to assist the abysmal recoil direction. Rangefinder and Hidden Hand are both good if you can deal with the bullet spread on your own.
The Continental - Available from the Vanguard Quartermaster.
Pros - Very high reload speed. High stability. Above average aim assist and mag size.
Neutral - Average range.
Cons - Very low recoil direction.
Time-to-Kill: 0.90s (10 crit shots), 1.20s (13 body shots)
Rate of Fire: 88
Impact: 8 (20 damage per crit shot, 16 per body shot)
Range: 26
Stability: 56
Reload Speed: 78
Mag Size: 37
Aim Assist: 74
Recoil Direction: 48
Recommended Vendor Perks:
- Column 1 - Your choice of sight
- Column 2 - Eye of the Storm
- Column 3 - Rifled Barrel or Perfect Balance
- Column 4 - Hidden Hand
Recommended Perks:
- Column 1 - Reflex, SureShot IS, OEG Riflescope
- Column 2 - Crowd Control, Close and/or Personal, Eye of the Storm, Grenadier, Hip Fire
- Column 3 - Braced Frame, Perfect Balance, Smallbore, Rifled Barrel, Hand-laid Stock
- Column 4 - Counterbalance, Hidden Hand, Third Eye
Nearly the mirror image of the Extremophile in every way statistically, the Vanguard vendor version of The Continental has a lot more options when it comes to perks. Depending on whether you want more stability or better damage fall off and range, you can choose between the SteadyHand IS, Red Dot-ORA, and OEG sights. OEG and ORA are better options for someone who wants to stretch the optimal engagement distances out to their maximum potential, but SteadyHand offers more benefits for controlling the recoil at close range. Depending on what you pick in the first column, your third column perk can either complement or supplement your original choice. Rifled Barrel can help a SteadyHand weapon out with a range boost, or it can maximize the distance at which an OEG user can attack a target. Similarly, Perfect Balance can make a weapon using the SteadyHand sight into a close range laser, or it can help someone looking through the ORA sight stay on target at longer distances. Hidden Hand and Eye of the Storm round out the perk trees, boosting both the accuracy and aim assist to very comfortable levels.
If you get a random drop from a package, you'll want to look for the same sights we were after on the Extremophile. Reflex first, then SureShot IS and OEG Riflescope. Really though, as far as sights go anything you personally like will be fine. For perks, the slot options are a little different here than on the Dead Orbit weapon. In the second one you'll want Crowd Control as the first option, but you can also go with some lesser-used perks like Close and/or Personal or Eye of the Storm. I also like Hip Fire and Grenadier, especially on a primary, so you have quite a few decent perks to choose from. In the middle column Braced Frame would be my first choice, followed by Perfect Balance, Smallbore, Rifled Barrel, and then Hand-laid Stock. Only reason HLS is so far down is that in penalizes the range, and we want to avoid that on most ARs. In the last slot Counterbalance is again the best option, followed quickly by Hidden Hand and then Third Eye.
3. Low-Impact
Soulstealer's Claw - Available from House of Judgment Reputation Packages.
Pros - Very fast TtK with body shots (1.07s, 17 body shots to kill). Very high mag size and aim assist.
Neutral - Average reload speed.
Cons - Below average range. Low stability. Very low recoil direction.
Time-to-Kill: 0.87s (13 crit shots and 1 body shot), 1.07s (17 body shots)
Rate of Fire: 100
Impact: 2 (15 damage per crit shot, 12 per body shot)
Range: 24
Stability: 37
Reload Speed: 66
Mag Size: 60
Aim Assist: 80
Recoil Direction: 50
Recommended Perks:
- Column 1 - Red Dot-OAS, Red Dot-ORES
- Column 2 - Perfect Balance, Smallbore, Hand-laid Stock
- Column 3 - Lightweight, Single Point Sling, Quickdraw, Snapshot
- Column 4 - Counterbalance, Persistence, Rangefinder, Hidden Hand
Perhaps the most sought after of the HoJ rank-up packages, Soulstealer's Claw is in the same competitive archetype as ARs like DoP and Arminius. Unfortunately, it can't roll with Braced Frame, but the combination of Perfect Balance and Counterbalance is a decent substitute. In return, you're awarded with a higher base range than either of the other two, and a higher aim assist value than DoP. For the sights, the only two options I would choose are Red Dot-OAS or ORES, but those recommendations are more based on preference than anything else. Column three's perk do not matter, so be happy with whatever you get. If you can't get Perfect Balance, Smallbore is a passable replacement, but the vertical recoil when combined with Counterbalance will be something to look out for. Hand-laid Stock can also go into the second column, which will give you the stability of Braced Frame, but it comes at the cost of your extra range. If you don't get Counterbalance, it's not going to be a God Roll, but Persistence can help you stay on target after it activates, and Rangefinder and Hidden Hand are both solid perks as well.
The Unbent Tree - Available from the Iron Banner.
Pros - Very fast TtK with body shots (1.07s, 17 body shots to kill). High aim assist, mag size, and reload speed.
Neutral - None.
Cons - Very low range and stability. Below average recoil direction.
Time-to-Kill: 0.87s (13 crit shots and 1 body shot), 1.07s (17 body shots)
Rate of Fire: 100
Impact: 2 (15 damage per crit shot, 12 per body shot)
Range: 16
Stability: 32
Reload Speed: 77
Mag Size: 57
Aim Assist: 75
Recoil Direction: 60
Recommended Perks:
- Column 1 - Iron Ranged Scope
- Column 2 - Braced Frame, Perfect Balance, Smallbore, Hammer Forged, Send It
- Column 3 - Lightweight, Single Point Sling, Quickdraw
- Column 4 - Counterbalance, Rangefinder, Persistence, Hidden Hand
For those of you who never managed to get a perfectly rolled Doctrine of Passing in year two, The Unbent Tree may be your shot at redemption. Like almost all auto rifles in the high-RoF archetype, it suffers from inherently poor stability, range, and recoil direction, but makes up for it with high aim assist and mag size, as well as one of the fastest body shot times-to-kill in the game. As for perk recommendations, just like with the DoP, if you can handle a higher zoom scope, you're going to want to use it. In this case, the Iron Ranged Scope provides a boost to aim assist, as well as pushing back the start of damage fall off by a noticeable amount. Braced Frame and Counterbalance is the god-roll combo you're going to look for the help make the gun's recoil as manageable as possible, but Perfect Balance and Smallbore can be passable secondary options if you weren't lucky enough to get Braced Frame. Without Counterbalance, you'll probably struggle to handle the weapon well enough to use in PvP, but Rangefinder or Persistence can be passable in the right hands. In the third column, none of the perk choices are make or break, but Lightweight or Single Point Sling are preferred to help increase either agility or movement speed when ADS.
Arminius-D - Available from the Gunsmith.
Pros - Very fast TtK with body shots (1.07s, 17 body shots to kill). Very high aim assist and mag size. High reload speed.
Neutral - None.
Cons - Very low range and recoil direction. Below average stability.
Time-to-Kill: 0.87s (13 crits and 1 body shot), 1.07s (17 body shots)
Rate of Fire: 100
Impact: 2 (16 damage per crit shot, 13 per body shot)
Range: 13
Stability: 42
Reload Speed: 76
Mag Size: 72
Aim Assist: 80
Recoil Direction: 50
Recommended Perks:
- Column 1 - SC Holo, LC Ranged
- Column 2 - Crowd Control, Hot Swap, Army of One
- Column 3 - Counterbalance
- Column 4 - Braced Frame, Smallbore
One of the few ARs that remain usable in the current meta thanks to the amazingly fast body shot TtK, the perfect roll is simple. SC Holo again for aim assist is generally the best sight, though you can go with LC Ranged if you want to push out the damage drop off. Getting the best perk in column two is really only necessary for the absolute perfect roll, and Crowd Control is the number one option to me there. Some people swear by Hot Swap but during my testing I haven't seen it make much of a difference. The next two perks are what you really need to look for on weapons in this archetype. Counterbalance is the only way to go in the middle column, and Braced Frame will combine with that to make the recoil as manageable as possible. If you don't get Braced Frame, you can make do with Smallbore in a pinch, but the vertical kick will be a little more difficult to control.
Hex Caster ARC - Available from Crucible post-game rewards.
Pros - Very fast TtK with body shots (1.07s, 17 body shots to kill). Very high mag size. High reload speed. Above average aim assist.
Neutral - None.
Cons - Very low stability. Below average range and recoil direction.
Time-to-Kill: 0.87s (13 crit shots and 1 body shot), 1.07s (17 body shots)
Rate of Fire: 100
Impact: 2 (15 damage per crit shot, 12 per body shot)
Range: 24
Stability: 21
Reload Speed: 76
Mag Size: 60
Aim Assist: 67
Recoil Direction: 60
Recommended Perks:
- Column 1 - Red Dot-OAS, Red Dot-ORES, Red Dot-ORS1, SureShot IS
- Column 2 - Persistence, Rangefinder
- Column 3 - Perfect Balance, Smallbore, Fitted Stock
- Column 4 - Life Support, Third Eye, Feeding Frenzy
Like most ARs in the 100/2 archetype, this gun is focused more on putting a lot of rounds into targets than it is on pure accuracy. Unlike the other weapons, it can't roll Counterbalance push up the recoil direction, which makes it very difficult to actually control. With that being said, I can't really recommend this gun for any situations, with every other weapon in its class being superior. If you're still looking for perks, go with OAS for the increased aim assist and stability, Persistence for the increased accuracy as you maintain fire, Perfect Balance for more stability, and Life Support. If you think you can control the recoil on your own, ORS1 will give you the best combination of optics and damage fall off, while Rangefinder will increase your zoom by a small amount, and Smallbore will boost range at the cost of a few rounds from the magazine. You might not be able to hit very much, but you'll be doing maximum damage out to pretty decent distances, at least for the archetype. Honestly, if you want to use this type of weapon and you don't want to deal with RNG, you're better off just buying the Assembly from the New Monarchy vendor. It comes with Perfect Balance and Counterbalance, so you'll be good to go right off the bat.
Assembly II - Available from the New Monarchy Representative.
Pros - Very fast TtK with body shots (1.07s, 17 body shots to kill). Very high aim assist. High mag size. Above average reload speed.
Neutral - None.
Cons - Very low range and stability. Below average recoil direction.
Time-to-Kill: 0.87s (13 crit shots and 1 body shot), 1.07s (17 body shots)
Rate of Fire: 100
Impact: 2 (15 damage per crit shot, 12 per body shot)
Range: 15
Stability: 32
Reload Speed: 69
Mag Size: 56
Aim Assist: 83
Recoil Direction: 60
Recommended Vendor Perks:
- Column 1 - Your choice of sight
- Column 2 - Quickdraw or Armor Piercing Rounds
- Column 3 - Perfect Balance
- Column 4 - Counterbalance
Recommended Perks:
- Column 1 - Reflex, OEG Riflescope, SureShot IS
- Column 2 - High Caliber Rounds, Quickdraw, Hip Fire, Extended Mag
- Column 3 - Perfect Balance, Smallbore, Hammer Forged, Crowd Control, Third Eye
- Column 4 - Counterbalance, Rangefinder, Hidden Hand
RoI marks the first time a 100/2 archetype auto rifle has ever been sold at a full time vendor with the much coveted Counterbalance+Stability Perk roll. It's not quite as good a Braced Frame or Hand-laid Stock DoP, Arminius, or Soulstealers, but this is still an excellent option for anyone looking to get into using this type of weapon. Just like with the previous ARs, your choice of sight will depend on whether you want to boost stability or push out the range with higher zoom. I recommend stability first and foremost, because all the zoom in the world doesn't help when you can't stay on target. Neither Quickdraw nor APR are going to make or break this roll, so you can choose between them based off of whether you want the small range boost that APR now provides or faster equip and ADS speeds. Perfect Balance will do its best to keep the recoil under control, and that combined with the purely vertical pattern of Counterbalance should be enough for most people to handle it.
If you get one from a package with random perks, just like the other two vendor weapons I mentioned you'll want to look for Reflex, SureShot IS, or OEG Riflescope for the optics. In this case Riflescope might actually be a better option than SureShot, since the increased zoom helps a lot with damage fall off. High Caliber Rounds is by far the best option in the second slot, followed at a distance by Quickdraw, Hip Fire, and Extended Mag. In the last two columns the best set-up is Perfect Balance and Counterbalance, hands down no questions asked. However, if you don't get Perfect Balance then Smallbore is the only other stability perk that well help. Hammer Forged, Crowd Control, and Third Eye trail far behind those first two. In the last column without CB you're probably not going to have a good time, but Hidden Hand and Rangefinder are still possibilities.
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