You set a dungeon on Mythic difficulty and enter the dungeon through the dungeon entrance (not Dungeon Finder). Meaning, you need to gather a premade party of 5 yourself or join a party. Best way to find or create one is via the Group Finder in game and click on Premade Groups/Dungeons.
When entering the Mythic Dungeon, you will see a Challenger’s Pedestal. This pole regulates the Mythic plus. If you leave it alone it will be a regular Mythic run. Think of Mythic plus as an upgraded version of Challenge mode.
Completing a Regular Mythic dungeon will reward you with a key. This key will let you do the same Mythic dungeon on level 2 difficulty (1+). Only the same dungeon, no other one.
When completing the mythic 1+ (2nd difficulty) in a certain time, your keystone will upgrade to next level, which is level 3 (+2) and so on and so forth. Each dungeon has its own time point to be able to upgrade your keystone.
When completing a mythic difficulty in time, you will get a loot scaled for the level you completed on (see below). If you failed the timer, you will not get any loot, also your keystone will be depleted.
How does Mythic plus difficulty work
For each keystone, the difficulty change so that all enemies will increase their health and damage by 9%.
At certain levels, affixes will be implemented. Affixes are extra buffs on enemies and debuffs on players to make it harder. These affixes will not be the same all the time. Instead, the affixes will change every weekly reset.
At the moment, there are 10 Affixes. When reaching level 7 they will come in pairs.
At level 4 (+3 Keystone)
Bolstering - Non-boss enemies will buff nearby allies' health and damage when defeated.
Raging - Non-boss enemies will enrage at low health, dealing double damage until killed.
Sanguine – Shortly after death, non-boss enemies will leave a pool of blood on the ground, which grows to a 5yd radius over 2 seconds. This pool heals enemies and damages players for a % of their maximum health.
Teeming - Additional non-boss enemies are present throughout the dungeon; kill count requirement increased.
At level 7 (+8 Keystone)
Decay - All players suffer damage over time while the challenge is active.
Necrotic - Enemy melee attacks apply a stacking debuff that deals damage and reduces healing received.
Skittish - Tanks generate much less threat.
Volcanic - Enemies cause eruptions of flame beneath the feet of distant players.
At level 10 (+9 Keystone)
Fortified - Non-bosses have significantly more health and damage
Tyrannical - Bosses have significantly more health and damage.
LEVEL | MYTHIC MODE | EXTRA AFFIXES | HEALTH AND DAMAGE INCREASE (ESTIMATE) |
Level 1 | +0 | No | |
Level 2 | +1 Keystone | No | 9% |
Level 3 | +2 Keystone | No | 17% |
Level 4 | +3 Keystone | Yes (1 Affix) | 26% |
Level 5 | +4 Keystone | No | 36% |
Level 6 | +5 Keystone | No | 45% |
Level 7 | +6 Keystone | Yes (2 Affixes) | 59% |
Level 8 | +7 Keystone | No | 71% |
Level 9 | +8 Keystone | No | 85% |
Level 10 | +9 Keystone | Yes (2 Affixes) | 100% |
How does the loot system on Mythic plus work
It is not settled yet how this will work out. For now, the gear in mythic plus is 840 with the chance of getting titanforged/Warforged/gemmed gear. This loot is not from bosses (from level 2), it is from a chest in the end of the dungeon. But what I understood, the gear should scale with your character ilvl starting from 840.
The main reward from mythic dungeons is not the dungeon, it is the weekly chest you get.
Weekly chest reward
At every weekly reset, you will get a chest in your class order hall that contains a gear item that rewards the highest keystone challenge you completed in which the ilvl is +5 for every keystone starting at 840. See the table below.
Level 1 | Regular Mythic | 840 ilvl |
Level 2 | +1 Keystone | 845ilvl |
Level 3 | +2 Keystone | 850 ilvl |
Level 4 | +3 Keystone | 855 ilvl |
Level 5 | +4 Keystone | 860 ilvl |
Level 6 | +5 Keystone | 865 ilvl |
Level 7 | +6 Keystone | 870 ilvl |
Level 8 | +7 Keystone | 875 ilvl |
Level 9 | +8 Keystone | 880 ilvl |
Level 10 | +9 Keystone | 885 ilvl |
From Wow Home page 20160914
Mythic Keystone Rewards
While creatures do not drop loot normally during a Mythic Keystone run, upon completion of the run, players will find a chest containing two high-quality items for the party. The base item level of these rewards starts at item level 845 for Mythic Level 2, and goes all the way up to item level 865 for a Mythic Level 10.
Please note: the end-of-dungeon reward quality will be capped at a base item level of 850 during the first week of the feature’s availibility, with the full range of rewards unlocking once Mythic raids have opened the following week.
Like most end-game loot in Legion, these items also have a chance to be Warforged or Titanforged, allowing them to potentially scale all the way up to item level 895.
After completing any Mythic Keystone dungeon within the time limit (whether using your own Keystone or someone else’s), a reward chest will be available in your Class Hall the following week. That chest contains a guaranteed piece of gear with a power level reflecting the highest Mythic level you completed during the prior week, up to a maximum of item level 880 for a successful Mythic Level 10 clear. It will also contain a new Mythic Keystone for you, which allows you to jump right back into your weekly Mythic dungeon adventures.
So what is the max level on Mythic plus?
Well, so far there is an "Achievement" to unlock an appearance on artifact weapon by completing a level 15 keystone.
Hope this help you guys!
So what is the max level on Mythic plus?
Well, so far there is an "Achievement" to unlock an appearance on artifact weapon by completing a level 15 keystone.
Hope this help you guys!
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