Health: 86,250 / (2875 Stamina)
Skill Power: 27,542 / (1191 Electronics)
Armor: 4,710 (65% mitigation)
Main Stats Image:
Survivability:
Primary Weapon: Tactical AUG A3P:
Gear Score: 204
Stats with mods: DMG 13.2k / RPM 935 / MAG 50
Talents: Deadly (Crit dmg +27%) / Brutal (Headshot dmg +24.5%) / Provident (Last bullet of mag +57% more dmg)
Mods:
Extended Magazine: +100% Magazine Size / + 29% Rate of Fire (iLvl 31)
Small RDS Scope: +21.5% Headshot Damage / +7.5 Critical Hit Chance (iLvl 31)
Muzzle Brake: +36% Stability / +37% Critical Hit Damage (iLvl 31)
Angled Grip: +31% Stability / +20% Accuracy (iLvl 31)
Weapon Stats for this weapon:
Weapon Damage: 13,237
Crit Hit Chance: +38.5% / +14% Savage / +30.5% Pulse (83% total)
Crit Hit Damage: +137% / + 60.9 Pulse (+197.9 total)
Headshot Damage: +165%
4 piece Sentry for 45% debuff on three headshots.
Note: Although the accuracy on the grip inflates a bit, but there’s not really anything better than stability and accuracy available on the grip.
Chest: Tactical Vest:
Gear Score: 204
Stats: 1565 Armor (956 native + 609 major att) / +605 Firearms / +140 Stamina (from Mod)
Talent: Reckless (increase dmg by 13.5%, increase incoming by 10%)
Major att: +12.5 Exotic Resilience / +609 Armor
Minor att: +41% Ammo Capacity
Skill att: +7.5% Support Station health / +1 Mod Slot
Mod Slot: Stamina Mod (+140 Stamina / +1,409 Skill Power)
Mask: Sentry’s Call mask:
Gear Score: 214
Stats: 408 Armor (native) / +703 Stamina (555 native + 148 from Mod)
Major att: +4,128 Skill Power
Minor att: +12% Blind/Deaf resistance
Skill att: +8.5% ballistic shield health
Mod Slot: Stamina Mod - +148 Stamina / +1,560 Skill Power
Knee pads: Sentry’s Call knee pads:
Gear Score: 214
Stats: 708 Armor (native) / +561 Firearms / +137 Stamina (from Mod)
Major att: +16% Critical Hit Damage
Minor att: +25% Blind/Deaf res / +43% Increased kill XP / +119% Bleed res
Skill att: +3% Smart Cover damage resilience / +1 Mod Slot
Mod Slot: Stamina Mod (+137 Stamina / +1,352 Skill Power)
Backpack: Sentry’s Call backpack:
Gear Score 214
Stats: 597 Armor (native) / +600 Firearms / +136 Stamina (from Mod)
Major att: +5,703 Skill Power / +1 Mod Slot
Minor att: +13% Disrupt res
Skill att: +2.5% Smart Cover dmg res / +9% First Aid self heal
Mod Slot: Stamina Mod (+136 Stamina / +1,476 Skill Power)
Gloves: Spec-ops gloves / Image: http://imgur.com/JhpA2fN
Gear Score: 204
Stats: 482 Armor (native) / +572 Stamina
Talent: Savage (+14% crit chance against targets out of cover)
Major Att: +31% Crit Hit dmg / +405 SMG dmg / +6.5 Crit Hit chance
Minor att: +2.5% Smart Cover dmg increase
Holster: Sentry’s Call holster:
Gear Score: 240
Stats: 905 Armour (463 native + 487 major att) / +649 FA / +655 STA / +656 ELEC
Major att: +487 Armor
Skill att: +8.5% First Aid ally heal
Pulse stats:
Range: 60m
Duration: 25s
Crit Hit Chance: 30.5%
Crit Hit Damage: 60.9%
Cooldown: 43.20s
First Aid stats:
Self Heal: 56,551 (per every time walked through – using overdose so possible 4 heals)
Ally Heal: 56,291
Range: 2.0m
Deploy Range: 40m
Cooldown: 27.8s
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Credits: Special thanks to JFiddy for sharing his build.
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