In this page, you will see each skill moves, of each fighter in the latest fighting game, Street Fighter Beta. In addition, this page will serve as your guide on how to do, or perform each skill moves of a fighter in the game.
Note: The SF5 Beta will roll out on Thursday, July 23rd with four characters playable immediately (Ryu, Chun-Li, M. Bison & Nash), with the last two of the six characters in the SF5 Beta (Birdie & Cammy) becoming playable on Saturday, July 25th.
See the developers explain how the characters impact the Battle System at EVO 2015 (talk begins at 20:30 minutes in).
Next, we’ve got all the Special Moves new in the Street Fighter 5 Beta.
These combinations work to execute skill moves on the PlayStation 4 and PC versions.
Ryu Move List
“V” moves:
– V-Skill – Mind’s Eye – Medium Punch + Medium Kick
Tip: Parries a single hit, however you can continue to parry multi-hit attacks in succession.
– V-Trigger – Denjin Renki – Hard Punch + Heavy Kick
Tip: Ryu’s fists power up with electricity.
– V-Reversal – Hashogeki – (During Guard) Forward + All Punches
Special moves:
– Hadoken – Quarter Circle Forward + Punch
– Shoryuken – Forward, Down, Down-Forward + Punch
– Tatsumaki Senpukyaku – Quarter Circle Back + Kick
– Airborne Tatsumaki Senpukyaku – (While in Air) Quarter Circle Back + Kick
Critical Arts:
– Shinju Hadoken – Quarter Circle Forward, Quarter Circle Forward + Punch
– Denjin Hadoken (During V-Trigger) – Quarter Circle Forward, Quarter Circle Forward + Punch
Chun-Li Move List
“V” moves:
– V-Skill – Rankyaku – Medium Punch + Medium Kick
Tip: A shorter jump compared to her regular jump that doubles as an attack and can be combo.
– V-Trigger – Renkiko – Heavy Punch + Heavy Kick
Tip: Chun-Li now does double the hits for every move.
– V-Reversal – Sohatsukei – (During Guard) Forward + All Punches
Special moves:
– Kikoken – Charge Back, Forward + Punch
– Hyakuretsukyaku – Quarter Circle Forward + Kick
– Airborne Hyaakuretsukyaku – (While in Air) Quarter Circle Forward + Kick
– Spinning Bird Kick – Charge Down, Up + Kick
Critical Arts:
cal Arts: Hoyokusen – Quarter Circle Forward, Quarter Circle Forward + Kick
M. Bison Move List
“V” moves:
V-Skill – Psycho Reflect – Medium Punch + Medium Kick
Tip: Bison can absorb a single hit projectile, or you can hold the input to reflect the projectile back at the opponent, which comes out at a faster speed and does 2 hits.
V-Trigger – Psycho Power – Heavy Punch + Heavy Kick
Tip: Bison gets much faster, with his forward dashes turning into teleports and his specials get augmented at the cost of a bit of his V-Trigger timer.
V-Reversal – Psycho Burst – (During Guard) Forward + All Punches
Special moves:
– Psycho Blast – Charge Back, Forward + Punch
– Double Knee Press – Charge Back, Forward + Kick
– Head Press – Charge Down, Up + Kick
– Somersault Skull Driver – (After Head Press Hits) Punch
– Devil Reverse – (Before Head Press Hits) Punch
– Psycho Inferno – Charge Down, Up + Punch
Critical Arts:
– Ultimate Psycho Crusher – Quarter Circle Forward, Quarter Circle Forward + Kick
Nash Move List
“V” moves:
– V-Skill – Bullet Clear – Medium Punch + Medium Kick
Tip: Helps Nash absorb fireballs.
– V-Trigger – Sonic Move: Hide – Forward + Heavy Punch + Heavy Kick
– V-Trigger – Sonic Move: Blitz Air – Back + Heavy Punch + Heavy Kick
– V-Reversal – Sonic Move: Avoid – (During Guard) Forward + All Punches
Tips: With the Sonic moves Nash does a teleport with very low start-up which consumes all of his V-Trigger and allows him to mix up. It has three variations, as you can teleport behind (forward + input), above and in front (down + input) or above and behind (back + input).
– V-Trigger – Steel Air – Down + Heavy Punch + Heavy Kick
Special moves:
Sonic Boom – Quarter Circle Forward + Punch
Sonic Scythe – Quarter Circle Back + Kick
Moonsault Slash – Quarter Circle Forward + Kick
Tragedy Assault – Forward, Down, Down-Forward + Kick
Critical Arts:
– Judgement Saber – Quarter Circle Back, Quarter Circle Back + Kick
Cammy Move List
“V” moves:
– V-Skill – Axel Spin Knuckle – Medium Punch + Medium Kick
Tip: Cammy performs a short hop that evades projectiles and delivers a gut punch to her foe. If used close enough, she will cross over to the other side of the opponent before delivering her attack.
– V-Trigger – Delta Drive – Hard Punch + Heavy Kick
Tip: Cammy’s Spin Knuckle returns, allowing her to go around fireballs and even cross up the opponent. When activated, the speed and number of hits Cammy’s special attacks deal increases dramatically for a short period of time, further increasing her ability to pressure and damage opponents; As well as allowing her specials to be cancelled into other specials (such as the Spiral Arrow into the Cannon Spike), each taking a stock of her V-Gauge when performed.
– V-Reversal – Strike Back – (During Guard) Forward + All Kicks
Special moves:
– Spiral Arrow – Quarter Circle Forward + Kick
– Cannon Spike – Forward, Down, Down-Forward + Kick
– Cannon Strike – Quarter Circle Back + Kick (during forward jump)
– Hooligan Combination – Half Circle Forward + Punch
– Razor Edge Slicer – No Input
– Fatal Leg Twister – Light Punch + Light Kick (close to ground)
– Cross Scissors Pressure – Light Punch + Light Kick (close in air)
– Cannon Strike – Kick
Critical Arts:
– Cross Stinger Assault – Half Circle Back, Half Circle Back + Kick
Birdie Move List
“V” moves:
– V-Skill – Break Time 1 (eats a donut) – Medium Punch + Medium Kick
– V-Skill – Break Time 2 (eats a banana) – Back + Medium Punch + Medium Kick
– V-Skill – Break Time 3 (drinks an energy drink) – Down + Medium Punch + Medium Kick
Tips: Depending on the direction you push when activating the V-Skill, Birdie pulls out one of three different items from his pockets: a banana peel that trips up opponents on the ground, an energy drink that is rolled as a projectile, both of which give him a minor V-Gauge boost and lastly, a donut that is quickly eaten and gives him a major V-Gauge boost!
– V-Trigger – Enjoy Time – Hard Punch + Heavy Kick
Tip: Birdie’s V-Trigger (eating a pepper) enrages him and powers up his special attacks by increasing their movement for a short period of time, while also adding armor and damage, making him that much harder to stop!
– V-Reversal – Pepper Pot – (During Guard) Forward + All Punches
Special moves:
– Bull Horn – Hold Punch, Release
– Bull Head – Half Circle Forward + Punch
– Hanging Chain – Quarter Circle Forward+ Kick
– Killing Head – Half Circle Back + Punch
– Bull Revenger – Half Circle Back + Kick
Critical Arts:
– Skip To My Chain – Half Circle Forward, Half Circle Forward + Punch
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